function gotoRAU()
{
var gettheW = window.screen.availWidth;

if (gettheW < 1000)
// normally /RAU/RAU.htm
 { window.location = "/RAU3/RAUlowres.htm"; }
else
 { window.location = "/RAU3/RAU.htm"; }
}


// determine day of week

function getday()
{
var ritenow = new Date();
var today = ritenow.getDay();
return today;
}

// directory must be specified
function turnpage(thepage)
{ window.location = thepage; }

function turnpagetop(thepage)
{ top.location = thepage; }


function stayout(choice)
{
var nibble = "";
var bigbite = document.cookie;
var lilbite = bigbite.split(";");
for (RAUloop = 0; RAUloop < lilbite.length; RAUloop++)
 {
 if (lilbite[RAUloop].indexOf("RAUtreat") != -1)
  { nibble = lilbite[RAUloop]; }
 }
if (choice == "register")
 {
 if (nibble == "")
  { location = "/RAU3/registerframe.htm"; }
 else
  { alert("You are already registered.  If you wish to start over or delete your current residence and create a new one, please use the Cookie Reset or Move Out utilities in the Help Center."); }
 }
}


function crumble()
{
var nibble = "";
var bigbite = document.cookie;
var lilbite = bigbite.split(";");
for (RAUloop = 0; RAUloop < lilbite.length; RAUloop++)
 {
 if (lilbite[RAUloop].indexOf("RAUtreat") != -1)
  { nibble = lilbite[RAUloop]; }
 }
if (nibble == "")
 { top.location = "/RAU3/loginframe.htm"; }
else
 { top.location = "/RAU3/trackerframeR.htm"; }
}


function gohome()
{
var nibble = "";
var bigbite = document.cookie;
var lilbite = bigbite.split(";");
for (RAUloop = 0; RAUloop < lilbite.length; RAUloop++)
 {
 if (lilbite[RAUloop].indexOf("RAUtreat") != -1)
  { nibble = lilbite[RAUloop]; }
 }
nibble = unescape(nibble);
var broken = nibble.split("|");

for (var loop = 1;loop < broken.length;loop++)
 {
 var field = broken[loop];
 var thefield = field.indexOf("home");
 if (thefield != -1)
  { 
  thefield = field;
  loop = broken.length; 
  }
 }
var foraddy = thefield.split(":");
var theaddy = foraddy[1];

if (theaddy.indexOf("CS") != -1)
 { top.site.location = "/RAU3/home/Circuit.htm"; }

if (theaddy.indexOf("RD") != -1)
 { top.site.location = "/RAU3/home/Reploid.htm"; }

if (theaddy.indexOf("AA") != -1)
 { top.site.location = "/RAU3/home/Android.htm"; }

if (theaddy.indexOf("PL") != -1)
 { top.site.location = "/RAU3/home/Plasma.htm"; }

top.trackermem.storemode = "out";
window.status = "";
}


// thoroughly test the cookie

function ingest()
{
var flavor;
var nibble = "";
var bigbite = document.cookie;
var lilbite = bigbite.split(";");
for (RAUloop = 0; RAUloop < lilbite.length; RAUloop++)
 {
 if (lilbite[RAUloop].indexOf("RAUtreat") != -1)
  { nibble = lilbite[RAUloop]; }
 }
if (nibble == "")
 { alert('The cookie was not found.'); return; }
nibble = unescape(nibble);
var pieces = nibble.indexOf("|");
if (pieces == -1)
 { alert('Your cookie needs to be reset.'); return; }
var broken = nibble.split("|");
var getcat = broken[1]; 
var namecrumbs = getcat.split(":");
var charname = namecrumbs[1];
var getaddy = broken[2];
var addycrumbs = getaddy.split(":");
var addy = addycrumbs[1];
var addyno = addy.substring(1,4);
var street = addy.substring(4,6);
if (street == "CS")
 { street = " Circuit Street"; }
if (street == "RD")
 { street = " Reploid Drive"; }
if (street == "AA")
 { street = " Android Avenue"; }
if (street == "PL")
 { street = " Plasma Lane"; }

flavor = "Your name is " + charname + "\n" + "Your address is " + addyno + street; 

var homenow = "none";
var socialnow = "none";
var itemsnow = "none";
var Cnow = "none";

for (var loop = 0; loop < broken.length; loop++)
 {
 if (broken[loop].indexOf("home") != -1)
  { 
  if (homenow == "OK")
   { alert("Your cookie contains duplicate data and needs to be reset."); return; }
  homenow = "OK";
  var homecat = broken[loop];
  var homebits = homecat.split(",");
// check for invalid characters and create nested if-statement for results
  flavor = flavor + "\n" + "Home category: OK"; 
  }

 if (broken[loop].indexOf("social") != -1)
  {
  if (socialnow == "OK")
   { alert("Your cookie contains duplicate data and needs to be reset."); return; }
  socialnow = "OK";
  var socialcat = broken[loop];
  var socialbits = socialcat.split(",");
  for (var Sloop = 1; Sloop < socialbits.length; Sloop++)
   { 
   var Sbits = socialbits[Sloop].charAt(socialbits[Sloop].length-1);
   if ((Sbits.indexOf("u") == -1) && (Sbits.indexOf("a") == -1) && (Sbits.indexOf("f") == -1) && (Sbits.indexOf("e") == -1))
    {
    socialnow = "error";
    flavor = flavor + "\n" + "Social category: Error detected";
    }
   }
  if (socialnow == "OK")
   { flavor = flavor + "\n" + "Social category: OK"; }
  }

 if (broken[loop].indexOf("items") != -1)
  {
  if (itemsnow == "OK")
   { alert("Your cookie contains duplicate data and needs to be reset."); return; }
  itemsnow = "OK";
  var itemscat = broken[loop];
  var itemsbits = itemscat.split(",");
  for (var Iloop = 1; Iloop < itemsbits.length; Iloop++)
   { 
   var Ibits = itemsbits[Iloop].charAt(itemsbits[Iloop].length-1);
   if ((Ibits.indexOf("u") == -1) && (Ibits.indexOf("f") == -1) && (Ibits.indexOf("s") == -1) && (Ibits.indexOf("g") == -1) && (Ibits.indexOf("d") == -1))
    {
    itemsnow = "error";
    flavor = flavor + "\n" + "Items category: Error detected";
    }
   }
  if (itemsnow == "OK")
   { flavor = flavor + "\n" + "Items category: OK"; }
  }

 if (broken[loop].indexOf("C:") != -1)
  {
  if (Cnow == "OK")
   { alert("Your cookie contains duplicate data and needs to be reset."); return; } 
  Cnow = "OK";
  var Ccat = broken[loop];
  var Cbits = Ccat.split(":");
  var Camount = parseInt(Cbits[1]);
  if (Camount == "NaN")
   {
   Cnow = "error";
   flavor = flavor + "\n" + "Credits category: Error detected";
   }
  if (Cnow == "OK")
   { flavor = flavor + "\n" + "Credits category: OK"; }
  }
 }
if (homenow == "none")
 {
 homenow = "error";
 flavor = flavor + "\n" + "Home category:  Not found";
 }
if (socialnow == "none")
 { flavor = flavor + "\n" + "Social category:  Not found"; }
if (itemsnow == "none")
 { flavor = flavor + "\n" + "Items category:  Not found"; } 
if (Cnow == "none")
 {
 Cnow = "error";
 flavor = flavor + "\n" + "Credits category:  Not found";
 } 

if ((homenow == "error") || (socialnow == "error") || (itemsnow == "error") || (Cnow == "error"))
 { alert(flavor + "\n\nYour cookie needs to be reset"); }
else
 { alert(flavor); }
}


// direct questions

function askaway(Reploid,inquiry)
{ 
var Qcombo = Reploid + inquiry;
if (Reploid == "Mannee")
 { 
 var Mloc = "Mannee" + Mat;
 window.document.open();
 window.document.write(prescene + theanswers[Qcombo] + prelinks + thelinks[Mloc]);
 window.document.close();
 }
else
 {
 window.document.open();
 window.document.write(prescene + theanswers[Qcombo] + prelinks + thelinks[Reploid]);
 window.document.close();
 }
}



var thescene = new Array();
var thelinks = new Array();
var prelinks = '</blockquote><p><br><center><font size=4>';
var endlinks = "</font></center></font></body></html>";

thescene["white"] = '<body bgcolor="ffffff"><font face="Arial"><p><br><blockquote>';

thescene["shade1"] = '<body bgcolor="eeeeee"><font face="Arial"><p><br><blockquote>';

thescene["shade2"] = '<body bgcolor="dddddd"><font face="Arial"><p><br><blockquote>';

thescene["shade3"] = '<body bgcolor="cccccc"><font face="Arial"><p><br><blockquote>';

thescene["itemR2"] = '<body bgcolor="dddddd" onunload="top.trackermem.retrieveI();"><font face="Arial"><p><br><blockquote>';

thescene["comb-Bustera"] = 'You hand the comb to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh...trust me, Dr. Cain does <i>not</i> need any more combs.  This man owns more combs than he does clothes!&nbsp; Please, no more.</font><p><br>He hands it back to you and waves you away.';

thescene["comb-Busterf"] = 'Buster laughs when he sees the comb.<p><br><font face="Comic Sans MS">Trust me...that thing is <i>not</i> needed! &nbsp;But thanks anyway!</font><p><br>Even Dr. Cain manages a hoarse chuckle.';

thescene["comb-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["oil-Bustera"] = 'You hand the can of Replioil to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  ...Why in the world are you giving me this?  This is a mega mess waiting to happen! &nbsp;Get it out of here, <i>please</i>!</font><p><br>He hands the can back to you and waves you away.';

thescene["oil-Busterf"] = 'Buster shakes his head when you offer him the Replioil.<p><br><font face="Comic Sans MS">No thanks; I get free oil changes at Maverick Hunter Headquarters.  Maybe you could donate it there or something.</font><p><br>You look at Dr. Cain, but he just smiles and continues to eat his soup.';

thescene["oil-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["pic-Busterf"] = 'Buster waves his hands briskly in front of him.<p><br><font face="Comic Sans MS">No no, you don\'t have to return it.  Please, keep it! &nbsp;Dr. Cain insists!</font><p><br>Hearing his name, the old man glances up from his soup for a moment, then resumes eating.';

thescene["lamp1-Busterf"] = 'Buster smiles and shakes his head.<p><br><font face="Comic Sans MS">One\'s plenty, but thanks anyway!</font><p><br>Maybe you can find someone else who needs a lamp...or keep it in your own place!';

thescene["lamp2-Busterf"] = 'Buster smiles and shakes his head.<p><br><font face="Comic Sans MS">One\'s plenty, but thanks anyway!</font><p><br>Maybe you can find someone else who needs a lamp...or keep it in your own place!';

thescene["ToadMan-Bustera"] = 'You hand the Toad Man figurine to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh boy...while I\'m sure Dr. Cain appreciates the thought and all, I must insist that no one leave any more gifts for him.  Every time I try to reach for something I knock down and break one, and I really don\'t have time to keep cleaning up the mess.  Please, no more.</font><p><br>He hands the figure back to you and waves you away.';

thescene["ToadMan-Busterf"] = 'Buster blinks at the tiny figurine.<p><br><font face="Comic Sans MS">Hmm...isn\'t that from the Robot Master Collection?  I think X collects those! &nbsp;You should give it to him.  It\'d just get broken in here anyway.</font><p><br>Dr. Cain chimes into the conversation between sips of soup.<p><br><font face="Comic Sans MS">X...poor X...so busy....</font>';

thescene["ToadMan-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["GBC-Bustera"] = 'You hand the keychain to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh boy...while I\'m sure Dr. Cain appreciates the thought and all, I must insist that no one leave any more gifts for him.  Every time I try to reach for something I knock down and break one, and I really don\'t have time to keep cleaning up the mess.  Please, no more.</font><p><br>He hands the keychain back to you and waves you away.';

thescene["GBC-Busterf"] = 'Dr. Cain\'s bloodshot eyes widen when he sees the keychain.<p><br><font face="Comic Sans MS">Oh...Game Boy...I had one...when I was little!</font><p><br>In his excitement, he nearly topples his bowl of soup.  Buster steadies the old man with a hand to his shoulder.<p><br><font face="Comic Sans MS">Take it easy, Dr. Cain.  You\'ll burn yourself! &nbsp;Please get that thing out of here before he gets hurt.</font><p><br>The Reploid gestures for you to exit while attempting to hold Cain against the headboard.';

thescene["GBC-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["bear-Bustera"] = 'You hand the teddy bear to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh boy...while I\'m sure Dr. Cain appreciates the thought and all, I must insist that no one leave any more gifts for him.  All they do is get in the way and end up making him feel worse.  Please, no more.</font><p><br>He hands the plush back to you and waves you away.';

thescene["bear-Busterf"] = 'Buster sighs as you offer the teddy bear.<p><br><font face="Comic Sans MS">As much as we appreciate it, we cannot accept any more gifts.  They end up causing more harm than good.  ...He has a hard enough time keeping <i>himself</i> in order....</font><p><br>You both peer at Cain, whose beard is partially submerged in his soup.';

thescene["bear-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["wrench-Bustera"] = 'You hand the wrench to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh...we don\'t need any tools down here.  Thank you anyway.</font><p><br>He hands the tool back to you and resumes tending to Dr. Cain.';

thescene["wrench-Busterf"] = 'Buster snorts at the wrench.<p><br><font face="Comic Sans MS">Don\'t get him started.</font><p><br>Dr. Cain squints at you and wipes his mouth with a wrinkled paper napkin.<p><br><font face="Comic Sans MS">Ohh...I\'m so behind in my work....</font><p><br>Buster cuts the old man short.<p><br><font face="Comic Sans MS">Forget it! &nbsp;The last thing I need is a relapse!</font>';

thescene["wrench-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["CutMan-Bustera"] = 'You hand the Cut Man figurine to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh boy...while I\'m sure Dr. Cain appreciates the thought and all, I must insist that no one leave any more gifts for him.  Every time I try to reach for something I knock down and break one, and I really don\'t have time to keep cleaning up the mess.  Please, no more.</font><p><br>He hands the figure back to you and waves you away.';

thescene["CutMan-Busterf"] = 'Buster blinks at the tiny figurine.<p><br><font face="Comic Sans MS">Hmm...isn\'t that from the Robot Master Collection?  I think X collects those! &nbsp;You should give it to him.  It\'d just get broken in here anyway.</font><p><br>Dr. Cain chimes into the conversation between sips of soup.<p><br><font face="Comic Sans MS">X...poor X...so busy....</font>';

thescene["CutMan-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["WoodMan-Bustera"] = 'You hand the Wood Man figurine to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh boy...while I\'m sure Dr. Cain appreciates the thought and all, I must insist that no one leave any more gifts for him.  Every time I try to reach for something I knock down and break one, and I really don\'t have time to keep cleaning up the mess.  Please, no more.</font><p><br>He hands the figure back to you and waves you away.';

thescene["WoodMan-Busterf"] = 'Buster blinks at the tiny figurine.<p><br><font face="Comic Sans MS">Hmm...isn\'t that from the Robot Master Collection?  I think X collects those! &nbsp;You should give it to him.  It\'d just get broken in here anyway.</font><p><br>Dr. Cain chimes into the conversation between sips of soup.<p><br><font face="Comic Sans MS">X...poor X...so busy....</font>';

thescene["WoodMan-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["MagnetMan-Bustera"] = 'You hand the Magnet Man figurine to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh boy...while I\'m sure Dr. Cain appreciates the thought and all, I must insist that no one leave any more gifts for him.  Every time I try to reach for something I knock down and break one, and I really don\'t have time to keep cleaning up the mess.  Please, no more.</font><p><br>He hands the figure back to you and waves you away.';

thescene["MagnetMan-Busterf"] = 'Buster blinks at the tiny figurine.<p><br><font face="Comic Sans MS">Hmm...isn\'t that from the Robot Master Collection?  I think X collects those! &nbsp;You should give it to him.  It\'d just get broken in here anyway.</font><p><br>Dr. Cain chimes into the conversation between sips of soup.<p><br><font face="Comic Sans MS">X...poor X...so busy....</font>';

thescene["MagnetMan-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["foot-Bustera"] = 'Squinting in the dark, the Reploid gets a better look at the rabbit\'s foot as you hold it in front of him.<p><br><font face="Comic Sans MS">What\'s this?  ...Gwah!! &nbsp;Get that thing out of here! &nbsp;He\'s allergic to rabbit fur!!</font><p><br>He tensely waves you away, glancing back at Dr. Cain.';

thescene["foot-Busterf"] = 'Buster takes one look at the rabbit\'s foot and freaks.<p><br><font face="Comic Sans MS">Gwah!! &nbsp;Get that thing out of here! &nbsp;He\'s allergic to rabbit fur!!</font><p><br>Dr. Cain looks up from his soup.<p><br><font face="Comic Sans MS">No I\'m not.  I\'m allergic to dog dander.<p><font color="gray">Oh.  Well, get it out of here anyway before he develops an allergy to it!</font></font>';

thescene["foot-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["plant1-Bustera"] = 'You hand the leafy plant to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh boy...while I\'m sure Dr. Cain appreciates the thought and all, I must insist that no one leave any more gifts for him.  Every time I try to reach for something I knock down and break one, and I really don\'t have time to keep cleaning up the mess.  Please, no more.</font><p><br>He hands the plant back to you and waves you away.';

thescene["plant1-Busterf"] = 'Without even looking up from the soup bowl, Buster addresses your gift.<p><br><font face="Comic Sans MS">No plants, please; plants and this man do not mix.  We appreciate the thought, though.</font><p><br>Dr. Cain pauses and glances about the room, then asks Buster a question.<p><br><font face="Comic Sans MS">What happened to all my flowers...?</font>';

thescene["plant1-Bustere"] = 'The Reploid glares at you sharply and barely stifles his voice.<p><br><font face="Comic Sans MS">Don\'t even <i>think</i> about bringing yet another plant in here.  I already threw out over two dozen bouquets of flowers because all the pollen was making him feel worse! &nbsp;If you really wanna make him feel better, <i>go away</i>.</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["plant2-Bustera"] = 'You hand the potted cactus to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh boy...while I\'m sure Dr. Cain appreciates the thought and all, I must insist that no one leave any more gifts for him.  Every time I try to reach for something I knock down and break one, and I really don\'t have time to keep cleaning up the mess.  Please, no more.</font><p><br>He hands the plant back to you and waves you away.';

thescene["plant2-Busterf"] = 'Without even looking up from the soup bowl, Buster addresses your gift.<p><br><font face="Comic Sans MS">No plants, please; plants and this man do not mix.  We appreciate the thought, though.</font><p><br>Dr. Cain pauses and glances about the room, then asks Buster a question.<p><br><font face="Comic Sans MS">What happened to all my flowers...?</font>';

thescene["plant2-Bustere"] = 'The Reploid glares at you sharply and barely stifles his voice.<p><br><font face="Comic Sans MS">Don\'t even <i>think</i> about bringing yet another plant in here.  I already threw out over two dozen bouquets of flowers because all the pollen was making him feel worse! &nbsp;If you really wanna make him feel better, <i>go away</i>.</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["MetalMan-Bustera"] = 'You hand the Metal Man figurine to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh boy...while I\'m sure Dr. Cain appreciates the thought and all, I must insist that no one leave any more gifts for him.  Every time I try to reach for something I knock down and break one, and I really don\'t have time to keep cleaning up the mess.  Please, no more.</font><p><br>He hands the figure back to you and waves you away.';

thescene["MetalMan-Busterf"] = 'Buster blinks at the tiny figurine.<p><br><font face="Comic Sans MS">Hmm...isn\'t that from the Robot Master Collection?  I think X collects those! &nbsp;You should give it to him.  It\'d just get broken in here anyway.</font><p><br>Dr. Cain chimes into the conversation between sips of soup.<p><br><font face="Comic Sans MS">X...poor X...so busy....</font>';

thescene["MetalMan-Bustere"] = 'The Reploid growls at you from across the room.<p><br><font face="Comic Sans MS">No!! &nbsp;No gifts! &nbsp;Get out of here, and take that crap with you!!</font><p><br>The sick old man emits a prolonged cough and struggles to speak.<p><br><font face="Comic Sans MS">Buster....</font><p><br>Turning his back to you, the Reploid tends to Cain.<p><br><font face="Comic Sans MS">I\'m here.  Here\'s your water.</font>';

thescene["comb-trunk"] = 'You attempt to use the comb as a makeshift prop for the lid, but the weight of it proves too much for the plastic accessory and snaps it in half.  Oh no, it\'s ruined! &nbsp;Now what are you going to do?';

thescene["pic-trunk"] = 'You need something to prop the trunk\'s lid open.  This is way too big!';

thescene["lamp1-trunk"] = 'You need something to prop the trunk\'s lid open.  This is way too big!';

thescene["lamp2-trunk"] = 'You need something to prop the trunk\'s lid open.  This is way too big!';

thescene["ToadMan-trunk"] = "Sweat beading on your forehead, you force the lid as high as it will go, then cram the Toad Man figurine into the back edge.  Hey, it's holding up!";

thescene["GBC-trunk"] = 'You attempt to use the Game Boy keychain as a makeshift prop for the lid, but the weight of it proves too much for the flimsy device and utterly crushes it.  Oh no, it\'s ruined! &nbsp;Now what are you going to do?';

thescene["bear-trunk"] = 'You attempt to use the teddy bear as a makeshift prop for the lid, but the plush is simply squashed under its weight, leaving the trunk open a mere inch.  You\'re going to need something stronger....';

thescene["wrench-trunk"] = "Sweat beading on your forehead, you force the lid as high as it will go, then cram the wrench into the back edge.  Hey, it's holding up!";

thescene["CutMan-trunk"] = "Sweat beading on your forehead, you force the lid as high as it will go, then cram the Cut Man figurine into the back edge.  Hey, it's holding up!";

thescene["WoodMan-trunk"] = "Sweat beading on your forehead, you force the lid as high as it will go, then cram the Wood Man figurine into the back edge.  Hey, it's holding up!";

thescene["MagnetMan-trunk"] = "Sweat beading on your forehead, you force the lid as high as it will go, then cram the Magnet Man figurine into the back edge.  Hey, it's holding up!";

thescene["foot-trunk"] = 'You attempt to use the rabbit\'s foot as a makeshift prop for the lid, but the weight of it proves too much for the trinket and smashes it flat.  Oh no, it\'s ruined! &nbsp;Now what are you going to do?';

thescene["plant1-trunk"] = 'You need something to prop the trunk\'s lid open.  This is a bit too big....';

thescene["plant2-trunk"] = 'You need something to prop the trunk\'s lid open.  This is a bit too big....';

thescene["MetalMan-trunk"] = "Sweat beading on your forehead, you force the lid as high as it will go, then cram the Metal Man figurine into the back edge.  Hey, it's holding up!";

thescene["comb-Jimmyaf"] = '<font face="Comic Sans MS">What is that, a sand garden rake?  ...Oh, a comb-<i>k</i>?  Let me see.</font><p><br>He takes hold of it and begins manipulating it with the help of his other three hands.  While doing so he accidentally presses on it a little too hard and nearly breaks one of the teeth.<p><br><font face="Comic Sans MS">Uhh...I\'d better-<i>k</i> give this back to you before I ruin it!</font>';

thescene["oil-Jimmyaf"] = 'Jimmy takes one look at the Replioil can and gasps.<p><br><font face="Comic Sans MS">Whoa, you\'ve got some of the best oil Credits-<i>k</i> can buy right there! &nbsp;......You want me to have it?  Oh no-<i>k</i>, I couldn\'t accept a gift from you! &nbsp;If I did, I\'d feel inclined to give you something in return-<i>k</i>, and I have nothing!</font>';

thescene["pic-Jimmyaf"] = '<font face="Comic Sans MS">Hey-<i>k</i>, is that a Picasso?  ...No?  Oh.  May I hold it-<i>k</i>?</font><p><br>Jimmy takes the painting in his top hands and begins rubbing on its surface with the other two.  He accidentally rubs too hard, causing some of the paint to scratch off.<p><br><font face="Comic Sans MS">Whoops! &nbsp;I\'d better give this back to you.</font>';

thescene["lamp1-Jimmyaf"] = '<font face="Comic Sans MS">That\'s a nice lamp you\'ve got there.  Let-<i>k</i> me have a look at it.</font><p><br>When you hand it to him, he attempts to hold it by the shade, out from under which the base slips out.  He narrowly manages to catch it with his bottom set of hands before it hits the floor.<p><br><font face="Comic Sans MS">That-<i>k</i> was close! &nbsp;Here, you\'d better take it back....</font>';

thescene["lamp2-Jimmyaf"] = '<font face="Comic Sans MS">Oh, that\'s a really neat design! &nbsp;Are those-<i>k</i> daisies?</font><p><br>When pointing at the decoration, he accidentally uses a little too much force and nearly pokes a hole in the shade.<p><br><font face="Comic Sans MS">Oops! &nbsp;Sorry about that-<i>k</i>!</font>';

thescene["ToadMan-Jimmyaf"] = 'Jimmy takes the Toad Man figurine and holds it up like a jellybean.<p><br><font face="Comic Sans MS">Where did you get this little turtle?  ...Oh-<i>k</i>, it\'s a frog?  Well, if it were a keychain I would offer to buy it from you-<i>k</i>, but it\'s just a standalone.</font>';

thescene["GBC-Jimmyaf"] = 'Jimmy\'s jaw drops when you show him the Game Boy keychain.  It\'s several seconds before he\'s regained enough composure to speak.<p><br><font face="Comic Sans MS">W...-<i>k</i>...where did you get that??  I lost one just like that, and I\'ve been-<i>k</i> looking for it for <i>ages</i>! &nbsp;They were originally made over a hundred years ago...and mine-<i>k</i> still worked! &nbsp;Let-<i>k</i> me see....</font><p><br>He takes hold of the keychain and presses a button.  It emits a distinctive ping.<p><br><font face="Comic Sans MS">It <i>is</i> mine!! &nbsp;You found my keychain!! &nbsp;Thank you thank you thank-<i>k</i> you thank you thank-<i>k</i> you thank you thank you!!!</font><p><br>The massive ant wraps all four arms around you as he expresses his gratitude.<p><br><font face="Comic Sans MS">I\'m never-<i>k</i> gonna lose it again! &nbsp;Never ever-<i>k</i>!!</font>';

thescene["bear-Jimmyaf"] = 'Jimmy twitches his antennae a few times.<p><br><font face="Comic Sans MS">Whatcha gonna do with-<i>k</i> that?</font><p><br>He reaches out and squeezes the bear\'s leg, accidentally mashing some of the stuffing out of it.<p><br><font face="Comic Sans MS">Uht oh, you\'d better do something about that-<i>k</i> split in the seam!</font>';

thescene["wrench-Jimmyaf"] = 'Jimmy crosses both sets of arms tightly.<p><br><font face="Comic Sans MS">I\'ll have you know-<i>k</i> that I just had a checkup last week and happen to be in perfect working-<i>k</i> order, thank you!</font><p><br>He pauses for a moment, then leans in close to whisper.<p><br><font face="Comic Sans MS" size=2><i>I think-<i>k</i> Tiara could use a few adjustments, though....</i></font>';

thescene["CutMan-Jimmyaf"] = 'Jimmy takes the Cut Man figurine and holds it up like a jellybean.<p><br><font face="Comic Sans MS">What\'s that he\'s holding-<i>k</i>, a fortune cookie?  ......Oh.  Well, if it were a keychain I would offer to buy it from-<i>k</i> you, but it\'s just a standalone.</font>';

thescene["WoodMan-Jimmyaf"] = 'Jimmy takes the Wood Man figurine and tries to spin it in his palm.<p><br><font face="Comic Sans MS">Is this a top?  ...It\'s not?  Oh, I see; it\'s a tree.  Well, if it were a keychain I would offer to buy it from you-<i>k</i>, but it\'s just a standalone.</font>';

thescene["MagnetMan-Jimmyaf"] = 'Jimmy takes the Magnet Man figurine and holds it up like a jellybean.<p><br><font face="Comic Sans MS">Why does it have a horseshoe-<i>k</i> on its head?  ......Oh, that\'s a magnet?  Strange....</font>';

thescene["foot-Jimmyaf"] = 'Jimmy frowns at the rabbit\'s foot.<p><br><font face="Comic Sans MS">Are you trying to say I\'m bad luck?  Everyone says stuff gets broken-<i>k</i> a lot when I\'m around.  If you really think it\'ll help, I guess I\'ll give-<i>k</i> it a try.  Thanks.</font><p><br>He attaches the charm\'s chain to his waist.';

thescene["plant1-Jimmyaf"] = '<font face="Comic Sans MS">What kind of plant is this?  It looks really familiar.</font><p><br>Jimmy picks up the plant and prods its leaves.  He tips the pot to get a better look but overdoes it, allowing some of the soil to fall out on the floor.<p><br><font face="Comic Sans MS">Oh-<i>k</i>, I\'m making a mess, aren\'t I?  Here, you\'d-<i>k</i> better take it back.</font>';

thescene["plant2-Jimmyaf"] = '<font face="Comic Sans MS">Oh, a cactus! &nbsp;These are cool!</font><p><br>Jimmy picks up the plant but handles it clumsily and breaks off several needles.<p><br><font face="Comic Sans MS">Ack, it\'s falling apart-<i>k</i>! &nbsp;Take it back, quick!</font>';

thescene["MetalMan-Jimmyaf"] = 'Jimmy\'s antennae twitch rapidly when you show him the Metal Man figurine.<p><br><font face="Comic Sans MS">I\'ve seen this before! &nbsp;One of the other-<i>k</i> Hunters had it.  ......You got it from-<i>k</i> Chiefs?  Well-<i>k</i>, no wonder!</font>';

thescene["comb-Jimmye"] = 'You offer the wide-toothed comb to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit-<i>k</i> on your stupid comb! &nbsp;I hope the teeth break-<i>k</i> off!!</font>';

thescene["oil-Jimmye"] = 'You offer the can of Replioil to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I wouldn\'t accept that if it was the last-<i>k</i> can of Reploil on Earth!</font>';

thescene["pic-Jimmye"] = 'You offer the framed painting to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit-<i>k</i> on your stupid painting! &nbsp;The artist must have been drunk when he painted that-<i>k</i>!</font>';

thescene["lamp1-Jimmye"] = 'You offer the cabana lamp to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit-<i>k</i> on your stupid lamp! &nbsp;I hope the bulb breaks and the shade-<i>k</i> gets crushed!!</font>';

thescene["lamp2-Jimmye"] = 'You offer the exotic lamp to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit-<i>k</i> on your stupid lamp! &nbsp;I hope it catches on fire and melts-<i>k</i>!!</font>';

thescene["ToadMan-Jimmye"] = 'You offer the Toad Man figurine to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit on your stupid-<i>k</i> figure! &nbsp;I hope it gives you warts!!</font>';

thescene["GBC-Jimmye"] = 'You dangle the Game Boy keychain in front of Jimmy, who crosses both sets of arms.<p><br><font face="Comic Sans MS">Hmph! &nbsp;I spit on your...your-<i>k</i>......where did you get that???  I\'ve been looking everywhere for it!! &nbsp;How did you-<i>k</i> end up with it?  Give it back!!</font>';

thescene["bear-Jimmye"] = 'You offer the teddy bear to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit-<i>k</i> on your stupid teddy! &nbsp;I hope it comes to life and bites-<i>K</i> you!!</font>';

thescene["wrench-Jimmye"] = 'Clearly seething, Jimmy snaps his mandibles together with ear-piercing force.<p><br><font face="Comic Sans MS">You...you wretched-<i>k</i> little excuse for a human!! &nbsp;You\'re worse-<i>k</i> than that hoodlum who kept flipping-<i>k</i> off our security cameras! &nbsp;You should-<i>k</i> be ashamed of yourself-<i>k</i>!!</font><p><br>In overwhelming frustration, he groans and flails all four of his arms about.';

thescene["CutMan-Jimmye"] = 'You offer the Cut Man figurine to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit on your stupid-<i>k</i> figure! &nbsp;I hope it gives-<i>k</i> you papercuts!!</font>';

thescene["WoodMan-Jimmye"] = 'You offer the Wood Man figurine to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit on your stupid-<i>k</i> figure! &nbsp;I hope-<i>k</i> it gives you splinters!!</font>';

thescene["MagnetMan-Jimmye"] = 'You offer the Magnet Man figurine to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit on your stupid-<i>k</i> figure! &nbsp;I hope it attracts flies-<i>k</i> to you!!</font>';

thescene["foot-Jimmye"] = 'You offer the rabbit\'s foot to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit-<i>k</i> on your stupid rabbit\'s foot! &nbsp;I hope it gives you bad luck-<i>k</i>!!</font>';

thescene["plant1-Jimmye"] = 'You offer the leafy plant to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit-<i>k</i> on your stupid plant! &nbsp;I hope it grows into a maneater!!</font>';

thescene["plant2-Jimmye"] = 'You offer the cactus to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit-<i>k</i> on your stupid plant! &nbsp;I hope-<i>k</i> it pricks all your fingers!!</font>';

thescene["MetalMan-Jimmye"] = 'You offer the Metal Man figurine to Jimmy, but he\'ll have nothing to do with it.<p><br><font face="Comic Sans MS">Bah-<i>k</i>! &nbsp;I spit on your stupid-<i>k</i> figure! &nbsp;I hope you cut yourself on it!!</font><p><br>Judging by the brownish stain on the metal blade of its helmet, somebody already did....';

thescene["comb-Tiaraaf"] = 'Tiara bounces her cold glances between you and the comb.<p><br><font face="Comic Sans MS">If I were you I\'d keep that thing...and sue my hairstylist.</font>';

thescene["oil-Tiaraaf"] = 'Tiara raises an eyebrow when you offer her the Replioil.<p><br><font face="Comic Sans MS">Why are you trying to give me that?  What\'s wrong with it?  ......Well, it strikes me as a little odd that you\'d just give away a can of oil worth over 50 Credits.  But hey, if you wanna play Santa, that\'s fine with me.</font><p><br>She quickly swipes the can from you before you can possibly change your mind.  Still a bit suspicious, she reviews the labeling carefully.<p><br><font face="Comic Sans MS">.....I think I\'ll go have my oil changed today!</font><p><br>She actually smiles at you, though it\'s hard to tell exactly why.';

thescene["pic-Tiaraaf"] = 'Tiara wrinkles her nose at the painting.<p><br><font face="Comic Sans MS">What do you expect me to do with this?  I don\'t want it! &nbsp; It\'s ugly!</font>';

thescene["lamp1-Tiaraaf"] = 'Tiara beholds the cabana lamp in sarcasm.<p><br><font face="Comic Sans MS">Gee, just what I always wanted.  How ever did you know?  Can I puh-lease get some work done around here?  Hunh?</font><p><br>She attempts to shoo you off with a few flicks of the wrist.';

thescene["lamp2-Tiaraaf"] = 'Surprisingly, Tiara picks up the exotic lamp.  She turns around and calls to Jimmy.<p><br><font face="Comic Sans MS">Hey, Jimmy, I\'ve got something here to replace the one in your head!<p><font color="gray">So funny I forgot-<i>k</i> to laugh!</font></font><p><br>Shrugging, Tiara hands the lamp back to you.<p><br><font face="Comic Sans MS">Oh well, his loss.</font>';

thescene["ToadMan-Tiaraaf"] = 'Tiara slaps herself on the forehead.<p><br><font face="Comic Sans MS">What are you, a door-to-door salesman?  No I do not want a collectible figurine! &nbsp;I\'d tell you what I do want, but I might get in trouble for conspiring to harm humans!</font>';

thescene["GBC-Tiaraaf"] = 'Tiara groans when she sees the keychain.<p><br><font face="Comic Sans MS">Oh no, not you too! &nbsp;It\'s bad enough we\'ve got Jimmy running around here with those stupid things! &nbsp;Get it out of my sight before I go Maverick on it!</font>';

thescene["bear-Tiaraaf"] = 'Tiara stifles a laugh.<p><br><font face="Comic Sans MS">That\'s the most retarded thing I have ever seen; you brought it to the right place! &nbsp;Just set it on the floor over there, and we\'ll see who can blow it up first.  Or, better yet, put it on your head!</font><p><br>She gives you a fake smile.';

thescene["wrench-Tiaraa"] = 'Tiara\'s scowl worsens into a snarl as you offer her the wrench.<p><br><font face="Comic Sans MS">Is that your pathetic idea of a joke?  Why don\'t you go look in the mirror before you run around insulting other people?  Just leave me the hell alone already!</font><p><br>She roughly brushes past and heads to the other side of the room to continue her work.';

thescene["wrench-Tiaraf"] = 'Tiara blinks in disgust at the wrench.<p><br><font face="Comic Sans MS">......Uh, that\'s not funny.  If Frolic put you up to this, tell him anyone who stoops low enough to use <i>humans</i> in his stupid pranks is the one who needs to be examined.</font>';

thescene["CutMan-Tiaraaf"] = 'Tiara slaps herself on the forehead.<p><br><font face="Comic Sans MS">What are you, a door-to-door salesman?  No I do not want a collectible figurine! &nbsp;I\'d tell you what I do want, but I might get in trouble for conspiring to harm humans!</font>';

thescene["WoodMan-Tiaraaf"] = 'Tiara slaps herself on the forehead.<p><br><font face="Comic Sans MS">What are you, a door-to-door salesman?  No I do not want a collectible figurine! &nbsp;I\'d tell you what I do want, but I might get in trouble for conspiring to harm humans!</font>';

thescene["MagnetMan-Tiaraaf"] = 'Tiara slaps herself on the forehead.<p><br><font face="Comic Sans MS">What are you, a door-to-door salesman?  No I do not want a collectible figurine! &nbsp;I\'d tell you what I do want, but I might get in trouble for conspiring to harm humans!</font>';

thescene["foot-Tiaraaf"] = 'Tiara shakes her head.<p><br><font face="Comic Sans MS">I don\'t want it back.  Give it away or sell it or something.  That oil you gave me was a lot more useful than it ever was.</font>';

thescene["plant1-Tiaraaf"] = 'Tiara snorts at the leafy plant.<p><br><font face="Comic Sans MS">I\'ve got better things to do than babysit weeds...and speaking of better things to do, don\'t you have anything better to do than bug me with this crap?</font>';

thescene["plant2-Tiaraaf"] = 'Tiara snorts at the cactus.<p><br><font face="Comic Sans MS">I\'ve got better things to do than babysit weeds...and speaking of better things to do, don\'t you have anything better to do than bug me with this crap?</font>';

thescene["MetalMan-Tiaraaf"] = 'Tiara slaps herself on the forehead.<p><br><font face="Comic Sans MS">What are you, a door-to-door salesman?  No I do not want a collectible figurine! &nbsp;I\'d tell you what I do want, but I might get in trouble for conspiring to harm humans!</font>';

thescene["oil-Tiarae"] = 'You offer a can of Replioil to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["pic-Tiarae"] = 'You offer a painting to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["lamp1-Tiarae"] = 'You offer a cabana lamp to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["lamp2-Tiarae"] = 'You offer an exotic lamp to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["ToadMan-Tiarae"] = 'You offer a Toad Man figurine to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["GBC-Tiarae"] = 'You offer a Game Boy keychain to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["bear-Tiarae"] = 'You offer a teddy bear in a sailor outfit to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["wrench-Tiarae"] = 'Tiara slaps the wrench out of your hand.  Its loud clangs as it hits the floor are only rivaled by her voice as she yells at you.<p><br><font face="Comic Sans MS">GET AWAY FROM ME!!!</font><p><br>She quickly gets to her feet and runs to the other side of the room, where she begins to clean up the broken pieces of targets on the floor.  Everybody else in the room is staring, but no one says a word.';

thescene["CutMan-Tiarae"] = 'You offer a Cut Man figurine to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["WoodMan-Tiarae"] = 'You offer a Wood Man figurine to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["MagnetMan-Tiarae"] = 'You offer a Magnet Man figurine to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["plant1-Tiarae"] = 'You offer a leafy plant to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["plant2-Tiarae"] = 'You offer a potted cactus to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["MetalMan-Tiarae"] = 'You offer a Metal Man figurine to Tiara, but she only snaps at you.<p><br><font face="Comic Sans MS">Leave me alone! &nbsp;I don\'t need your pity!</font><p><br>She gets to her feet and goes to the other side of the room to clean up pieces of broken targets.';

thescene["comb-Aliaaf"] = 'Alia talks to herself in fragments of reason when you offer her the wide-tooth comb.<p><br><font face="Comic Sans MS">Hmm... didn\'t he say...yeah...I bet if I...it would help...and then I can...! &nbsp;&nbsp;Couldn\'t hurt, right?  Right! &nbsp;A comb would be very useful to me, yes! &nbsp;Thank you!</font><p><br>She tucks the comb under her breastplate before getting back to work.';

thescene["oil-Aliaaf"] = 'Alia flashes her signature smile.<p><br><font face="Comic Sans MS">Thank you, but I just had my oil changed not too long ago.  Tiara said she was about due, though.  Why don\'t you ask her?</font><p><br>Alia turns and points to the other female android in the room.';

thescene["pic-Aliaaf"] = 'Alia holds and looks the painting over, then hands it back to you.<p><br><font face="Comic Sans MS">This is nice, but it would totally clash with my decor.  Thanks anyway!</font>';

thescene["lamp1-Aliaaf"] = 'Alia shakes her head when you offer her the cabana lamp.<p><br><font face="Comic Sans MS">I don\'t need a lamp, but thanks anyway.</font>';

thescene["lamp2-Aliaaf"] = 'Alia shakes her head when you offer her the exotic lamp.<p><br><font face="Comic Sans MS">I don\'t need a lamp, but thanks anyway.</font>';

thescene["ToadMan-Aliaaf"] = 'Alia giggles when you offer her the Toad Man figurine.<p><br><font face="Comic Sans MS">With all the little gadgets I have in my place, that tiny thing would be lost forever! &nbsp;Thanks anyway.</font>';

thescene["GBC-Aliaaf"] = 'Alia presses one of the buttons on the Game Boy keychain, causing it to emit its distinctive ping.<p><br><font face="Comic Sans MS">How adorable! &nbsp;...But I don\'t have any keys! &nbsp;I\'m sure the other Hunters who have been here a while have plenty.</font>';

thescene["bear-Aliaaf"] = '<font face="Comic Sans MS">Ohhhh...isn\'t this the cutest thing?</font><p><br>She straightens the teddy bear\'s neckerchief and brushes some dust off its sleeve.<p><br><font face="Comic Sans MS">I\'d love to keep him, but with all the machinery in my home it would just get filthy.  I\'d hate to see that happen to it.  Thank you anyway, though!</font>';

thescene["wrench-Aliaaf"] = 'Alia\'s eyes widen a bit as you hand her the wrench.<p><br><font face="Comic Sans MS">Wha...?  ............Frolic told you I needed this?! &nbsp;Oh, <i>very</i> funny, Frolic! &nbsp;I\'m gonna clock him over the head with this when he gets off watch!</font><p><br>She looks at you and laughs.<p><br><font face="Comic Sans MS">I\'m sorry you got used like that.  Lately he\'s been making everyone do his dirty work.</font>';

thescene["CutMan-Aliaaf"] = 'Alia giggles when you offer her the Cut Man figurine.<p><br><font face="Comic Sans MS">With all the little gadgets I have in my place, that tiny thing would be lost forever! &nbsp;Thanks anyway.</font>';

thescene["WoodMan-Aliaaf"] = 'Alia giggles when you offer her the Wood Man figurine.<p><br><font face="Comic Sans MS">With all the little gadgets I have in my place, that tiny thing would be lost forever! &nbsp;Thanks anyway.</font>';

thescene["MagnetMan-Aliaaf"] = 'Alia giggles when you offer her the Magnet Man figurine.<p><br><font face="Comic Sans MS">With all the little gadgets I have in my place, that tiny thing would be lost forever! &nbsp;Thanks anyway.</font>';

thescene["foot-Aliaaf"] = 'Alia quickly puts her hand up in refusal of the rabbit\'s foot.<p><br><font face="Comic Sans MS">Oh no...one of my key mottos is that there\'s no such thing as luck.  If I went around wearing this, I\'d look like a total hypocrite! &nbsp;Thank you for offering, though.</font>';

thescene["plant1-Aliaaf"] = 'Alia admires the healthy leaves of the plant.<p><br><font face="Comic Sans MS">This is really nice...but I\'m afraid I don\'t have time to care for it.  Thanks anyway.</font>';

thescene["plant2-Aliaaf"] = 'Alia laughs when you offer her the potted cactus.<p><br><font face="Comic Sans MS">I tried keeping one of those once because they say cacti hardly need any care, and even it died on me! &nbsp;I\'m afraid I just don\'t have time to maintain it properly.  Thanks anyway, though.</font>';

thescene["MetalMan-Aliaaf"] = 'Alia giggles when you offer her the Metal Man figurine.<p><br><font face="Comic Sans MS">With all the little gadgets I have in my place, that tiny thing would be lost forever! &nbsp;Thanks anyway.</font>';

thescene["oil-Zeroaf"] = 'Zero eyes the Replioil can but doesn\'t accept it.<p><br><font face="Comic Sans MS">That stuff doesn\'t really agree with my system.  I have to special order my oil.</font>';

thescene["pic-Zeroaf"] = 'Zero chuckles when you show him the painting.<p><br><font face="Comic Sans MS">Now where have I seen that before?</font><p><br>In response to his sarcasm, Tiara peers at the art and groans.<p><br><font face="Comic Sans MS">You\'ve gotta be kidding me.  After all the trouble we went through, he gave it away.  That\'s gratitude for ya.</font>';

thescene["lamp1-Zeroaf"] = 'Zero gestures at the lamp.<p><br><font face="Comic Sans MS">Are you donating that for target practice?  ......Hm.  I\'m afraid I don\'t really have a place to call home.  Have you asked Dr. Cain?</font>';

thescene["lamp2-Zeroaf"] = 'Zero gestures at the lamp.<p><br><font face="Comic Sans MS">Are you donating that for target practice?  ......Hm.  I\'m afraid I don\'t really have a place to call home.  Have you asked Dr. Cain?</font>';

thescene["ToadMan-Zeroaf"] = 'After staring at the figurine as if he expects it to come to life, Zero looks at you.<p><br><font face="Comic Sans MS">What am I supposed to do with this?  ...That\'s it?  No thanks.</font>';

thescene["GBC-Zeroaf"] = 'Zero points to Jimmy when he sees the Game Boy keychain.<p><br><font face="Comic Sans MS">You want that ant right over there.</font>';

thescene["bear-Zeroaf"] = 'Zero blinks at the plush in disbelief, then looks around the room.<p><br><font face="Comic Sans MS">Am I on Candid Camera?</font>';

thescene["wrench-Zeroaf"] = 'You don\'t get much besides a strange look from Zero when you offer the wrench to him, but Jimmy, who had been watching from across the room, shrieks and runs over to chasten you.<p><br><font face="Comic Sans MS">How dare you-<i>k</i> insult him like that?! &nbsp;Didn\'t anyone teach you any manners-<i>k</i>?  Little urchin!!</font><p><br>Zero puts his hand on one of Jimmy\'s flailing arms in an attempt to calm him.<p><br><font face="Comic Sans MS">It\'s no biggie, Jimmy; the kid probably doesn\'t know any better.</font><p><br>Jimmy surpresses himself but is still enraged.  He glances at Zero, then hisses at you once more before storming off.<p><br><font face="Comic Sans MS">That\'s no-<i>k</i> excuse!!</font>';

thescene["CutMan-Zeroaf"] = 'Zero looks almost disgusted by the figurine.<p><br><font face="Comic Sans MS">What do you want me to do with this?  I don\'t need it.</font>';

thescene["WoodMan-Zeroaf"] = 'Zero frowns at the figurine.<p><br><font face="Comic Sans MS">It\'s no wonder we have resource shortages when they make junk like this.</font>';

thescene["MagnetMan-Zeroaf"] = '<font face="Comic Sans MS">Is that magnet on his head real?</font><p><br>Zero takes the figurine and holds it near his shoulder.  It responds with a weak attraction.<p><br><font face="Comic Sans MS">Yep, it\'s real.</font><p><br>Having derived what little entertainment value he could from it, he hands the figure back to you.';

thescene["foot-Zeroaf"] = 'Zero smirks at the rabbit\'s foot, then calls over his shoulder to Tiara.<p><br><font face="Comic Sans MS">What\'s a matter, Tiara?  Your good luck charm stop working?</font><p><br>She ignores him and continues to go about her work.';

thescene["plant1-Zeroaf"] = 'You offer Zero a leafy plant, but he\'s not interested.<p><br><font face="Comic Sans MS">I appreciate the thought, but I don\'t have anywhere to keep it.</font>';

thescene["plant2-Zeroaf"] = 'You offer Zero a cactus, but he\'s not interested.<p><br><font face="Comic Sans MS">I appreciate the thought, but I don\'t have anywhere to keep it.</font>';

thescene["MetalMan-Zeroaf"] = 'Something about the Metal Man figurine seems to bother Zero.<p><br><font face="Comic Sans MS">...No, I don\'t want it.  Get it away from me.</font>';

thescene["comb-Delta16a"] = 'Delta 16 takes a close look at the wide tooth comb.<p><br><font face="Comic Sans MS">This comb is designed for synthetic hair.  Did you get it for yourself, or were you planning on giving it to a Reploid you know?  ...I see.  I don\'t recommend you use it on your own hair; the teeth are abrasive and will probably give you split ends.</font>';

thescene["oil-Delta16a"] = 'Delta 16 smiles when you show him the Replioil.<p><br><font face="Comic Sans MS">Top quality stuff you\'ve got here! &nbsp;It\'s really expensive and highly popular among Reploids.  Don\'t let it out of your sight around here, or it\'ll disappear fast!</font>';

thescene["pic-Delta16a"] = 'Delta 16 briefly hums in approval as you hand him the painting.<p><br><font face="Comic Sans MS">Oh, this is nice.  You don\'t see frames made like this anymore.  Where did you get it?  ...Dr. Cain?  That figures.  Well, it would probably look nice in your home, but if you don\'t want it I\'m sure someone would pay good money for it.  I\'d offer to buy it myself if I wasn\'t trying to save up for a circuitry enhancement.</font>';

thescene["lamp1-Delta16a"] = 'Delta 16 tips the cabana lamp from side to side and finally upsidedown as he looks it over.<p><br><font face="Comic Sans MS">...Sturdy construction...plasma backup power...fire resistant...not bad! &nbsp;Looks like it would go with a lot of things, too.  I can\'t think of anyone who needs a lamp, though, except perhaps Dr. Cain.</font>';

thescene["lamp2-Delta16a"] = 'Delta 16 tips the exotic lamp from side to side and finally upsidedown as he looks it over.<p><br><font face="Comic Sans MS">Intricate detail...this style is hard to find around here! &nbsp;I would hang onto it if I were you, but if you really want to get rid of it I suggest showing it to Dr. Cain.  He\'s...oh, wait...he\'s sick.  Maybe it\'d be better if you waited a while before paying him a visit.</font>';

thescene["ToadMan-Delta16a"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">Hey, this is a piece from the Robot Master Collection.  The workmanship is impressive, isn\'t it?  Collectors pay a lot of money for these!</font>';

thescene["GBC-Delta16a"] = 'Delta 16 cracks a smile at the Game Boy-fashioned keychain as you hold it up for him to see.<p><br><font face="Comic Sans MS">That looks really familiar....  I\'ll have to go over my archived memory and figure out where I\'ve seen that before.</font>';

thescene["bear-Delta16a"] = 'Grinning mischievously, Delta 16 holds the bear up by one fuzzy limb.<p><br><font face="Comic Sans MS">Don\'t let this thing out of your sight around here or it\'ll end up somebody\'s target practice! &nbsp;Most Reploids don\'t care too much for soft and cute stuff like this, but then, we don\'t have the physical sensitivity to them that humans do.  You know any who might appreciate it?</font>';

thescene["wrench-Delta16a"] = 'You\'re met with an odd look as you show Delta 16 the wrench.<p><br><font face="Comic Sans MS">Why are you showing <i>me</i> this?  ...Oh, you wanna know if anyone around here needs it?  Heh...we\'re all pretty well-to-do, I\'m afraid.</font><p><br>After glancing into the nearby security office, he crosses his arms and blinks tensely at you.';

thescene["CutMan-Delta16a"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">Hey, this is a piece from the Robot Master Collection.  The workmanship is impressive, isn\'t it?  Collectors pay a lot of money for these!</font>';

thescene["WoodMan-Delta16a"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">Hey, this is a piece from the Robot Master Collection.  The workmanship is impressive, isn\'t it?  Collectors pay a lot of money for these!</font>';

thescene["MagnetMan-Delta16a"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">Hey, this is a piece from the Robot Master Collection.  The workmanship is impressive, isn\'t it?  Collectors pay a lot of money for these!</font>';

thescene["foot-Delta16a"] = 'Delta 16 paws at the air with the blue-tinted rabbit\'s foot as he breaks into song.<p><br><font face="Comic Sans MS">Is it a kind of shaaaadow, reaching into the niiiight?  Heh heh...heh......nevermind.  Um, did you get this from Tiara?  You did?  I\'m afraid superstitious charms aren\'t too popular these days, but a merchant collector might pay decent money for it.</font><p><br>He tosses the foot back to you and dusts his hands.';

thescene["plant1-Delta16a"] = 'Delta 16\'s smile wrinkles as you show him the leafy plant.<p><br><font face="Comic Sans MS">This is the same one I caught earlier, right?  There\'s no need to return it.  Spruce up your home with it or something.</font>';

thescene["plant2-Delta16a"] = 'Delta 16 lightly taps the needles on your cactus.<p><br><font face="Comic Sans MS">These make excellent decor.  They look really nice and yet hardly ever have to be watered.  Did someone give it to you as a housewarming gift?  No?  Do you know anyone else who just moved here?  You could give it to that person! &nbsp;Heh!</font>';

thescene["MetalMan-Delta16a"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">Hey, this is a piece from the Robot Master Collection.  The workmanship is impressive, isn\'t it?  Collectors pay a lot of money for these!</font><p><br>He frowns when he notices the stain on the figure\'s helmet.<p><br><font face="Comic Sans MS">Is this blood...?</font>';

thescene["comb-Delta16f"] = 'Delta 16 takes a close look at the wide tooth comb.<p><br><font face="Comic Sans MS">This comb is designed for synthetic hair.  Did you get it for yourself, or were you planning on giving it to a Reploid you know?  ...I see.  I don\'t recommend you use it on your own hair; the teeth are abrasive and will probably give you split ends.</font>';

thescene["oil-Delta16f"] = 'Delta 16 smiles when you show him the Replioil.<p><br><font face="Comic Sans MS">Top quality stuff you\'ve got here! &nbsp;It\'s really expensive and highly popular among Reploids.  Don\'t let it out of your sight around here, or it\'ll disappear fast!</font>';

thescene["pic-Delta16f"] = 'Delta 16 briefly hums in approval as you hand him the painting.<p><br><font face="Comic Sans MS">Oh, this is nice.  You don\'t see frames made like this anymore.  Where did you get it?  ...Dr. Cain?  That figures.  Well, it would probably look nice in your home, but if you don\'t want it I\'m sure someone would pay good money for it.  I\'d offer to buy it myself if I wasn\'t trying to save up for a circuitry enhancement.</font>';

thescene["lamp1-Delta16f"] = 'Delta 16 tips the cabana lamp from side to side and finally upside-down as he looks it over.<p><br><font face="Comic Sans MS">...Sturdy construction...plasma backup power...fire resistant...not bad! &nbsp;Looks like it would go with a lot of things, too.  I can\'t think of anyone who needs a lamp, though, except perhaps Dr. Cain.</font>';

thescene["lamp2-Delta16f"] = 'Delta 16 tips the exotic lamp from side to side and finally upside-down as he looks it over.<p><br><font face="Comic Sans MS">Intricate detail...this style is hard to find around here! &nbsp;I would hang onto it if I were you, but if you really want to get rid of it I suggest showing it to Dr. Cain.  He\'s...oh, wait...he\'s sick.  Maybe it\'d be better if you waited a while before paying him a visit.</font>';

thescene["ToadMan-Delta16f"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">Hey, this is a piece from the Robot Master Collection.  The workmanship is impressive, isn\'t it?  X told me that he collects these.  If he doesn\'t have this one, he may be willing to buy it from you.</font>';

thescene["GBC-Delta16f"] = 'Delta 16 takes the Game Boy keychain into his hand and looks it over closely.<p><br><font face="Comic Sans MS">...Where did you get this?  ...Hmmm...it looks a lot like the one my friend lost.  He works here in headquarters too; would you like to go find out if it\'s his?</font>';

thescene["bear-Delta16f"] = 'Grinning mischievously, Delta 16 holds the bear up by one fuzzy limb.<p><br><font face="Comic Sans MS">Don\'t let this thing out of your sight around here or it\'ll end up somebody\'s target practice! &nbsp;Most Reploids don\'t care too much for soft and cute stuff like this, but then, we don\'t have the physical sensitivity to them that humans do.  You know any who might appreciate it?</font>';

thescene["wrench-Delta16f"] = 'Seeing the wrench, Delta 16 jerks back as if you just hit him with it.<p><br><font face="Comic Sans MS">Is this the way you treat your friends??  Heh...seriously, though, it\'s not good to give a Reploid a wrench; it\'s like you\'re telling me there\'s something wrong with me! &nbsp;......You\'re not, are you?</font>';

thescene["CutMan-Delta16f"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">This looks like a piece from the Robot Master Collection.  I think it\'s got to be the best one I\'ve seen yet! &nbsp;X told me that he collects these.  If he doesn\'t have this one, he may be willing to buy it from you.</font>';

thescene["WoodMan-Delta16f"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">I think this is a piece from the Robot Master Collection.  I love the detail--it\'s so realistic! &nbsp;X told me that he collects these.  If he doesn\'t have this one, he may be willing to buy it from you.</font>';

thescene["MagnetMan-Delta16f"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">Hey, this is a piece from the Robot Master Collection.  The workmanship is impressive, isn\'t it?  X told me that he collects these.  If he doesn\'t have this one, he may be willing to buy it from you.</font>';

thescene["foot-Delta16f"] = 'Delta 16 paws at the air with the blue-tinted rabbit\'s foot as he breaks into song.<p><br><font face="Comic Sans MS">Is it a kind of shaaaadow, reaching into the niiiight?  Heh heh...heh......nevermind.  Um, did you get this from Tiara?  You did?  I\'m afraid superstitious charms aren\'t too popular these days, but a merchant collector might pay decent money for it.</font><p><br>He tosses the foot back to you and dusts his hands.';

thescene["plant1-Delta16f"] = 'Delta 16\'s smile wrinkles as you show him the leafy plant.<p><br><font face="Comic Sans MS">This is the plant that was thrown at me up there, right?  There\'s no need to return it.  Spruce up your home with it or something.</font>';

thescene["plant2-Delta16f"] = 'Delta 16 lightly taps the needles on your cactus.<p><br><font face="Comic Sans MS">These make excellent decor.  They look really nice and yet hardly ever have to be watered.  Did someone give it to you as a housewarming gift?  No?  Do you know anyone else who just moved here?  You could give it to that person! &nbsp;Heh!</font>';

thescene["MetalMan-Delta16f"] = 'Delta 16 cradles the tiny figurine in his hand as if holding a gem.<p><br><font face="Comic Sans MS">Hey, this is a piece from the Robot Master Collection.  ...What\'s this stain on its head?  Hmm.  X told me that he collects these.  If he doesn\'t have this one, he may be willing to buy it from you.</font>';

thescene["comb-Frolicui"] = 'He lifts an eyebrow as you offer him the comb.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area, but with something like that you may as well throw it a--oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He reaches across the table and stands the shiny tool on end.';

thescene["comb-Frolica"] = 'His mouth twists a bit as you offer him a wide-toothed comb.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["comb-Frolicai"] = 'You offer him a plastic comb, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person running into a wall.';

thescene["comb-Frolicf"] = 'He gestures at the comb as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["comb-Frolicei"] = 'You offer a wide-tooth comb to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["oil-Frolicui"] = 'He squints his eyes as you offer him the can of Replioil.<p><br><font face="Comic Sans MS">Did someone send you here with that?  ...No?  That\'s a surprise.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He  reaches across the table and stands the shiny tool on end.';

thescene["oil-Frolica"] = 'His mouth twists a bit as you offer him a fresh can of Replioil.<p><br><font face="Comic Sans MS">No thanks.  I just had a change yesterday.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["oil-Frolicai"] = 'You offer him a can of Replioil, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Just had a change yesterday.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a girl swinging her ponytail into someone else\'s face.';

thescene["oil-Frolicf"] = 'He gestures at the can of oil as you hold it out for him.<p><br><font face="Comic Sans MS">You just need me to watch this for you, right?</font>';

thescene["oil-Frolicei"] = 'You offer a can of Replioil to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["pic-Frolicui"] = 'He lifts an eyebrow as you offer him the painting.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He  reaches across the table and stands the shiny tool on end.';

thescene["pic-Frolica"] = 'His mouth twists a bit as you offer him a framed painting.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["pic-Frolicai"] = 'You offer him an oil painting, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person picking his nose.';

thescene["pic-Frolicf"] = 'He gestures at the painting as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["pic-Frolicei"] = 'You offer a framed picture to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["lamp1-Frolicui"] = 'He lifts an eyebrow as you offer him the cabana lamp.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He  reaches across the table and stands the shiny tool on end.';

thescene["lamp1-Frolica"] = 'His mouth twists a bit as you offer him a cabana lamp.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["lamp1-Frolicai"] = 'You offer him a cabana lamp, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person scratching his butt.';

thescene["lamp1-Frolicf"] = 'He gestures at the lamp as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["lamp1-Frolicei"] = 'You offer a cabana lamp to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["lamp2-Frolicui"] = 'He lifts an eyebrow as you offer him the exotic lamp.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He  reaches across the table and stands the shiny tool on end.';

thescene["lamp2-Frolica"] = 'His mouth twists a bit as you offer him an exotic lamp.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["lamp2-Frolicai"] = 'You offer him an exotic lamp, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person napping on his feet amidst the crowd upstairs.';

thescene["lamp2-Frolicf"] = 'He gestures at the lamp2 as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["lamp2-Frolicei"] = 'You offer an exotic lamp to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["ToadMan-Frolicui"] = 'He lifts an eyebrow as you offer him the Toad Man figurine.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He  reaches across the table and stands the shiny tool on end.';

thescene["ToadMan-Frolica"] = 'His mouth twists a bit as you offer him a Toad Man figurine.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["ToadMan-Frolicai"] = 'You offer him a Toad Man figurine, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person tripping over someone else\'s foot.';

thescene["ToadMan-Frolicf"] = 'He gestures at the figurine as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["ToadMan-Frolicei"] = 'You offer a Toad Man figurine to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["GBC-Frolicui"] = 'He lifts an eyebrow as you offer him the Game Boy keychain.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He  reaches across the table and stands the shiny tool on end.';

thescene["GBC-Frolica"] = 'His mouth twists a bit as you offer him a Game Boy Color keychain.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["GBC-Frolicai"] = 'You offer him a Game Boy Color keychain, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person sneezing on somebody else.';

thescene["GBC-Frolicf"] = 'He gestures at the keychain as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["GBC-Frolicei"] = 'You offer a Game Boy keychain to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["bear-Frolica"] = 'His mouth twists a bit as you offer him a teddy bear.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["bear-Frolicai"] = 'You offer him a teddy bear, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person tripping and spilling most of his coffee.';

thescene["bear-Frolicf"] = 'He gestures at the plush as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["wrench-Frolica"] = 'Frolic seems a bit puzzled as you hand the wrench back to him.<p><br><font face="Comic Sans MS">What\'s the matter?  Couldn\'t you find her?  ...Hmph.  You want somethin\' done right....  Well, thanks anyway.  I\'ll just take care of it myself later.</font><p><br>He sets the wrench down on the table beside him and turns back to the security monitors.';

thescene["wrench-Frolicai"] = 'You\'re quickly met with a scowl as you try to return the wrench.<p><br><font face="Comic Sans MS">What the heck is the problem?  If you didn\'t want to do the favor, you should\'ve just said so.  Here I went to all the trouble to even watch something for you, and you can\'t even do what I asked! &nbsp;Just keep the stupid wrench and get lost!</font><p><br>He scoots his chair about until its back is turned to you and resumes watching the monitors.';

thescene["wrench-Frolicei"] = 'You offer the wrench to the angry Reploid again.  All he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["CutMan-Frolicui"] = 'He lifts an eyebrow as you offer him the Cut Man figurine.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He reaches across the table and stands the shiny tool on end.';

thescene["CutMan-Frolica"] = 'His mouth twists a bit as you offer him a Cut Man figurine.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["CutMan-Frolicai"] = 'You offer him a Cut Man figurine, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person accidentally elbowing someone else in the gut.';

thescene["CutMan-Frolicf"] = 'He gestures at the figurine as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["CutMan-Frolicei"] = 'You offer a Cut Man figurine to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["WoodMan-Frolicui"] = 'He lifts an eyebrow as you offer him the Wood Man figurine.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He reaches across the table and stands the shiny tool on end.';

thescene["WoodMan-Frolica"] = 'His mouth twists a bit as you offer him a Wood Man figurine.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["WoodMan-Frolicai"] = 'You offer him a Wood Man figurine, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person hopping around with his legs crossed outside an occupied restroom.';

thescene["WoodMan-Frolicf"] = 'He gestures at the figurine as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["WoodMan-Frolicei"] = 'You offer a Wood Man figurine to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["MagnetMan-Frolicui"] = 'He lifts an eyebrow as you offer him the Magnet Man figurine.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He reaches across the table and stands the shiny tool on end.';

thescene["MagnetMan-Frolica"] = 'His mouth twists a bit as you offer him a Magnet Man figurine.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["MagnetMan-Frolicai"] = 'You offer him a Magnet Man figurine, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a Reploid tripping over a human.';

thescene["MagnetMan-Frolicf"] = 'He gestures at the figurine as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["MagnetMan-Frolicei"] = 'You offer a Magnet Man figurine to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["foot-Frolicui"] = 'He lifts an eyebrow as you offer him the rabbit\'s foot.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He  reaches across the table and stands the shiny tool on end.';

thescene["foot-Frolica"] = 'His mouth twists a bit as you offer him a fuzzy rabbit\'s foot.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["foot-Frolicai"] = 'You offer him a blue rabbit\'s foot, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person banging his head on the wall.';

thescene["foot-Frolicf"] = 'He gestures at the charm as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["foot-Frolicei"] = 'You offer a blue rabbit\'s foot to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["plant1-Frolicui"] = 'He lifts an eyebrow as you offer him the potted plant.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He  reaches across the table and stands the shiny tool on end.';

thescene["plant1-Frolica"] = 'His mouth twists a bit as you offer him a potted plant.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["plant1-Frolicai"] = 'You offer him a leafy plant, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays two Reploids sparring.';

thescene["plant1-Frolicf"] = 'He gestures at the plant as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["plant1-Frolicei"] = 'You offer a leafy plant to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["plant2-Frolicui"] = 'He lifts an eyebrow as you offer him the potted cactus.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He  reaches across the table and stands the shiny tool on end.';

thescene["plant2-Frolica"] = 'His mouth twists a bit as you offer him a tiny cactus in a ceramic pot.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["plant2-Frolicai"] = 'You offer him a potted cactus, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a person burping in someone else\'s face.';

thescene["plant2-Frolicf"] = 'He gestures at the plant as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["plant2-Frolicei"] = 'You offer a cactus to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["MetalMan-Frolicui"] = 'He lifts an eyebrow as you offer him the Metal Man figurine.<p><br><font face="Comic Sans MS">Lost and Found is upstairs in the general reception area.  ...Oh, you want to give it to <i>me</i>?  ...Uh...well, I really don\'t have any use for such things.  You go ahead and keep it, but thanks anyway.  Could I get you to do me a little favor, though?  A Hunter named Alia needs this wrench, but I can\'t leave my post.  Would you take it to her for me?</font><p><br>He reaches across the table and stands the shiny tool on end.';

thescene["MetalMan-Frolica"] = 'His mouth twists a bit as you offer him a Metal Man figurine.<p><br><font face="Comic Sans MS">Thanks, but no thanks.  I\'ve got too much junk collecting dust around here as it is.  I can keep an eye on it for you as a security service, though, if you need me to.</font>';

thescene["MetalMan-Frolicai"] = 'You offer him a Metal Man figurine, but he lifts his hand in refusal.<p><br><font face="Comic Sans MS">No thanks.  Haven\'t really got room for it.</font><p><br>He crosses his arms and peers at the security monitors, chuckling a bit as one of them displays a girl staring off into space while flies walk on her face.';

thescene["MetalMan-Frolicf"] = 'He gestures at the figurine as you hold it out for him.<p><br><font face="Comic Sans MS">You need me to watch this for you, right?</font>';

thescene["MetalMan-Frolicei"] = 'You offer a Metal Man figurine to the angry Reploid, but all he does is turn his head to give you a dirty look, then resumes ignoring you.';

thescene["oil-MMX"] = 'X smiles but shakes his head.<p><br><font face="Comic Sans MS">No thank you.  It\'s very kind of you to offer, but we have plenty of oil here, believe me.  I\'m sure they could use some in Maverick Hunter Headquarters, though.</font>';

thescene["pic-MMX"] = 'X draws back in surprise when you show him the painting.<p><br><font face="Comic Sans MS">Did Dr. Cain give this to you?  ......Oh, I see.  Well, feel free to take it home and put it to use.  Dr. Cain sure didn\'t.</font><p><br>He laughs and shakes his head.';

thescene["lamp1-MMX"] = '<font face="Comic Sans Ms">Oh, I think Buster was looking for a lamp.  He\'s down in Dr. Cain\'s room.  Why don\'t you give him that one?</font>';

thescene["lamp2-MMX"] = '<font face="Comic Sans Ms">Oh, I think Buster was looking for a lamp.  He\'s down in Dr. Cain\'s room.  Why don\'t you give him that one?</font>';

thescene["ToadMan-MMX"] = 'Eyes wide, X draws close for a better look.<p><br><font face="Comic Sans MS">Toad Man!! &nbsp;I need him for my collection! &nbsp;Would you be willing to sell him to me?  I\'ll give you 200 Credits.</font><p><br>He confidently points at the figurine as if ready to conquer the world with it.';

thescene["GBC-MMX"] = 'X blinks in recognition at the keychain.<p><br><font face="Comic Sans MS">This is just like the one my friend Jimmy had.  He lost his, though.</font>';

thescene["bear-MMX"] = 'X admires the teddy bear but politely refuses.<p><br><font face="Comic Sans MS">Thank you anyway.  I really need to stick to just figurines, or this place will get cluttered fast.</font>';

thescene["wrench-MMX"] = 'X breaks into laughter when you offer him the wrench.<p><br><font face="Comic Sans MS">I\'m old, but I don\'t think I\'m <i>that</i> bad off yet!</font>';

thescene["CutMan-MMX"] = 'X gasps at the figurine.<p><br><font face="Comic Sans MS">No way!! &nbsp;That\'s the limited edition talking Cut Man!!! &nbsp;Sell it to me, pleeeeeeeeeeease!! &nbsp;I\'ll give you 500 Credits!</font>';

thescene["WoodMan-MMX"] = 'X is talking about something else when you pull out the Wood Man figurine.<p><br><font face="Comic Sans MS">The weather sure has been WHERE DID YOU GET THAT?!? &nbsp;Do you know how rare this is??  Please sell it to me! &nbsp;I\'ll give you 500 Credits for it!</font>';

thescene["MagnetMan-MMX"] = 'X brightens with excitement when he sees the figurine.<p><br><font face="Comic Sans MS">Hey, Magnet Man! &nbsp;I need him for my collection.  Would you be willing to take 200 Credits for him?</font>';

thescene["foot-MMX"] = 'X examines the rabbit\'s foot.<p><br><font face="Comic Sans MS">Is this real?  Hmm...they\'re pretty rare nowadays.</font><p><br>He doesn\'t show any interest in the charm beyond the comment.';

thescene["plant1-MMX"] = 'Smiling, X accepts the leafy plant.<p><br><font face="Comic Sans MS">Is this for me?  Thank you! &nbsp;This room could use some plant life.</font><p><br>He sets it on his desk in the corner.';

thescene["plant2-MMX"] = 'X cocks his head at the potted cactus.<p><br><font face="Comic Sans MS">Whoa...that looks <i>really</i> familiar.  I think Dr. Cain has one just like it.  Would you like me to give him this one too?  Thank you! &nbsp;I\'ll be sure to give it to him when he\'s feeling better.</font><p><br>He accepts the plant and sets it on his desk in the corner.';

thescene["MetalMan-MMX"] = 'X\'s excitement is dampened when he notices the stain on Metal Man\'s helmet.<p><br><font face="Comic Sans MS">This figure is a little soiled, but it\'s still in good shape otherwise.  Would you take 150 Credits for it?</font>';

thescene["comb-Adama"] = 'Adam takes the wide-toothed comb in his hand and studies it.<p><br><font face="Comic Sans MS">This looks <i>really</i> familiar.  Where did you get it?  ...From the swamp?  There were quite a few Reploids hanging around there the other day; one of them must have dropped it.  Well, it\'s not very expensive...may as well just throw it away.</font><p><br>He hands the comb back to you.<p><br><font face="Comic Sans MS">Let me know if there\'s anything else I can do for you.</font>';

thescene["comb-Adamf"] = 'Adam shifts his eyes at the comb but doesn\'t take it.<p><br><font face="Comic Sans MS">You trying to tell me something here?  I don\'t recall showing you my hair.</font><p><br>He doesn\'t seem too comfortable with this subject....';

thescene["comb-Adame"] = 'The ranger\'s frown deepens into a scowl as you offer him the comb.<p><br><font face="Comic Sans MS">I strongly advise you to leave before you get into a <i>lot</i> more trouble.</font><p><br>The daggers coming from his eyes tell you he means business.  What do you want to do now?';

thescene["oil-Adama"] = 'Adam takes the can of Replioil and skims over its label.<p><br><font face="Comic Sans MS">Hey, this is top-grade oil! &nbsp;I can certainly put it to use.  You really want me to have it?  Well, thanks! &nbsp;Thanks very much! &nbsp;That\'s very kind of you.  I think I\'ll go drop it off at home real quick.</font><p><br>Looks like  you\'ve made a new friend! &nbsp;What do you want to do now?';

thescene["oil-Adamf"] = '<font face="Comic Sans MS">You brought me a gift?  It\'s...it\'s Replioil! &nbsp;Ohhh, you shouldn\'t have! &nbsp;Thank you very much! &nbsp;It\'s humans like you who make the world a better place.  Did you come all the way out here just to give me this, or is there something I can do for you?</font><p><br>Adam tears his gaze away from the can to look at you.';

thescene["oil-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["pic-Adama"] = 'Adam gasps when you show him the painting.  He quickly plucks it from your hands and holds it up in admiration.<p><br><font face="Comic Sans MS">Oh <i>wow</i>!! &nbsp;Where did you get this?  I\'ve always wanted one of these! &nbsp;It would look so perfect in my new home! &nbsp;Please tell me you\'ll sell it! &nbsp;I\'ll give you 500 Credits for it!</font><p><br>He clutches the frame tightly in anticipation of your answer.';

thescene["pic-Adamf"] = 'Adam\'s eyes nearly bulge completely out of their synthetic sockets when he sees the painting.<p><br><font face="Comic Sans MS"><i>Where</i> did you get that?! &nbsp;I have been searching the entire planet for one of these! &nbsp;Pleeease sell it to me! &nbsp;I\'m not letting you leave until you do! &nbsp;I\'ll give you 600 Credits for it!</font>';

thescene["pic-Adame"] = 'The ranger lifts an eyebrow at the painting, but he quickly turns his nose up.<p><br><font face="Comic Sans MS">I don\'t take gifts from troublemakers.  Either pay the fine or leave.</font>';

thescene["lamp1-Adama"] = 'You offer a cabana lamp to Adam, which he examines closely.<p><br><font face="Comic Sans MS">Hmm...I could use something like this in my room....  Could I perhaps buy it from you for 10 Credits?</font>';

thescene["lamp1-Adamf"] = 'Adam leans in for a closer look at the cabana lamp.<p><br><font face="Comic Sans MS">I was looking for a lamp for my new home.  Mind if I buy this one from you?  I\'ll give you 12 Credits for it.</font>';

thescene["lamp1-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["lamp2-Adama"] = 'You offer an exotic lamp to Adam, which he examines closely.<p><br><font face="Comic Sans MS">This would look really good in my new home.  Will you take 15 Credits for it?</font>';

thescene["lamp2-Adamf"] = 'Adam leans in for a closer look at the exotic lamp.<p><br><font face="Comic Sans MS">Nice lamp.  Would you be willing to sell it to me?  It would look great in my den.  How does 20 Credits sound?</font>';

thescene["lamp2-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["ToadMan-Adama"] = 'Adam hunches over to see the tiny figurine in your hand.<p><br><font face="Comic Sans MS">Wow, this is really well made.  What is it, a frog?  I could use something like this to decorate my new home.  I\'ll give you a couple of Credits for it.  What do you say?</font>';

thescene["ToadMan-Adamf"] = 'Adam picks up the tiny figurine and examines it in his palm.<p><br><font face="Comic Sans MS">Wow, this is really well made.  What is it, a frog?  I could use something like this to decorate my new home.  I\'ll give you five Credits for it.  What do you say?</font>';

thescene["ToadMan-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["GBC-Adama"] = 'Adam takes the keychain and dangles it in front of his face for a better look.<p><br><font face="Comic Sans MS">...I never understood the point of giant, bulky keychains like this.  They\'re so big that they defeat their own purpose! &nbsp;You\'d better keep it if you don\'t want it to go to waste.</font><p><br>He glances over the meadow as he hands it back to you.';

thescene["GBC-Adamf"] = 'Adam gestures at the faux Game Boy as you take it out.<p><br><font face="Comic Sans MS">Those kinds of keychains are so pointless.  All they do is get in the way, and having your keys on it doesn\'t make them any easier to find.  I know this guy who has 23 of \'em and only two keys! &nbsp;Oh, I\'m sorry...was there something you needed?</font><p><br>He\'s obviously not interested in the keychain.  What do you want to do now?';

thescene["GBC-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">Please! &nbsp;If you\'re going to try to bribe me, at least offer me something worthwhile! &nbsp;...Not that it\'d do you any good.</font>';

thescene["bear-Adama"] = 'Adam\'s eyebrows seem to pull together when you offer him the teddy bear.  He stares at it for a while before speaking.<p><br><font face="Comic Sans MS">...............Is it......resilient?  ...Nevermind why.  What I do with it after I buy it is my business! &nbsp;How about 5 Credits?</font>';

thescene["bear-Adamf"] = 'Adam stares at the teddy bear in silence for a few seconds, then scoops it up with both hands.  Its legs fall between them and dangle as he stares for several seconds longer.  Finally he begins to draw the plush towards himself, slowly and steadily, until his face is buried in its belly.  A few more awkward seconds later, he pulls it away and looks at it again.<p><br><font face="Comic Sans MS">Hmmmmm.....................this oughta do.  You wanted to get rid of it, right?  Would you take 10 Credits for it?</font>';

thescene["bear-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["wrench-Adama"] = 'Adam squints and looks over his shoulder after you offer him the wrench.  He straightens himself and speaks to you loudly.<p><br><font face="Comic Sans MS">Uh, no, I do <i>not</i> need a wrench, thank you.  Good day.</font><p><br>He strides off quickly, glancing back at you once before disappearing into the woods.';

thescene["wrench-Adamf"] = 'Adam draws a slow, deep breath when you offer him the wrench.<p><br><font face="Comic Sans MS">See here now...don\'t you know it\'s insulting to give a Reploid a wrench?  It\'s the same as though I gave you a breath mint! &nbsp;Worse even! &nbsp;I certainly do not feel the need for a wrench at this time.  I\'m sure you didn\'t mean it that way, but if you keep doing that you\'re going to make somebody angry.</font><p><br>He crosses his arms and forces a wry smile.';

thescene["wrench-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">That supposed to be some kind of threat?  HA! &nbsp;I\'d be more intimidated by a vacuum cleaner!</font>';

thescene["CutMan-Adama"] = 'Adam hunches over to see the tiny figurine in your hand.  His electromagnetic emissions cause it to activate and speak a pre-programmed phrase.<p><br><font face="Comic Sans MS">I\'ll snip you in two!</font><p><br>The Reploid\'s eyes light up.<p><br><font face="Comic Sans MS">Hey, this thing is really nice! &nbsp;Is it an antique?  ...It is?  It would make a great addition to my decor.  Would you be willing to sell it to me for 10 Credits?</font>';

thescene["CutMan-Adamf"] = 'Adam attempts to pick up the figurine by the Cut Blade on its head, but the piece detaches from it, letting the rest fall to the ground.<p><br><font face="Comic Sans MS">Uht oh, I think I broke it.  Sorry about that; let me pay you for it...20 Credits.</font>';

thescene["CutMan-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["WoodMan-Adama"] = 'Adam hunches over to see the tiny figurine in your hand.  His magnetic emissions cause it to activate and speak a pre-programmed phrase.<p><br><font face="Comic Sans MS">Leaf Shield!</font><p><br>The Reploid\'s eyes light up.<p><br><font face="Comic Sans MS">Hey, this thing is really nice! &nbsp;Is it an antique?  ...It is?  It would make a great addition to my decor.  Would you be willing to sell it to me for 10 Credits?</font>';

thescene["WoodMan-Adamf"] = 'Adam picks up the figurine and turns it about with his fingers as he looks it over.  It suddenly emits a recorded phrase.<p><br><font face="Comic Sans MS">I\'ll beat you to a pulp!</font><p><br>The startled Reploid laughs.<p><br><font face="Comic Sans MS">I\'m being threatened by a decoration! &nbsp;...I like that! &nbsp;If you\'re interested, I\'ll like to buy this from you for 15 Credits.</font>';

thescene["WoodMan-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["MagnetMan-Adama"] = 'Adam hunches over to see the tiny figurine in your hand.<p><br><font face="Comic Sans MS">Wow, this is really well made.  I like the little magnet on his head! &nbsp;I could use something like this to decorate my new home.  I\'ll give you a couple of Credits for it.  What do you say?</font>';

thescene["MagnetMan-Adamf"] = 'Adam picks up the figurine and examines it in his palm.<p><br><font face="Comic Sans MS">They sure don\'t make little things like this anymore.  They\'re too busy making Reploids.  Mind if I buy this from you?  I\'ll give you five Credits for it.</font>';

thescene["MagnetMan-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["foot-Adama"] = 'You offer the rabbit\'s foot to Adam, at which he wrinkles his rubbery nose.<p><br><font face="Comic Sans MS">No severed piece of rabbit carcass for me, thanks.  Besides which, I make my own luck.  The problem with you people is that you\'re always looking for shortcuts.</font>';

thescene["foot-Adamf"] = 'Your rabbit\'s foot is met by a tight smirk.<p><br><font face="Comic Sans MS">You humans go for the strangest things.  Is that supposed to bring you luck?  I get more "luck" by working harder.  You should try it sometime!</font><p><br>No sense in asking if he wants the item.  What now?';

thescene["foot-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">Please! &nbsp;If you\'re going to try to bribe me, at least offer me something worthwhile! &nbsp;...Not that it\'d do you any good.</font>';

thescene["plant1-Adama"] = 'Adam cocks his head and blinks at the leafy plant.<p><br><font face="Comic Sans MS">Hmm...my new home could use something like this...but I\'ve never tried to care for a live plant before.  Heh...being the new forest ranger, I guess I need all the practice I can get! &nbsp;Would you be willing to sell that to me for five Credits?</font>';

thescene["plant1-Adamf"] = 'Adam looks over the leafy plant with interest.<p><br><font face="Comic Sans MS">Looks pretty dry;  this oughta perk it up.</font><p><br>The ranger pulls a squirt bottle from a metal rack attached to his side and waters the soil thoroughly.<p><br><font face="Comic Sans MS">This solution contains fertilizer, so your little friend should be looking better in no time.  Please excuse me while I go refill the bottle.</font><p><br>He heads off into the woods, and you\'re left standing at the mouth of the corridor.  What do you want to do?';

thescene["plant1-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["plant2-Adama"] = 'Adam bends over and pokes at the needles of your potted cactus.<p><br><font face="Comic Sans MS">Is that a real cactus?  These are easy to care for, right?  I could use something like this in my new home.  It needs a natural touch, that\'s for sure! &nbsp;Would you be willing to sell this to me for seven Credits?</font>';

thescene["plant2-Adamf"] = 'You offer the potted cactus to Adam, who rubs his chin and nods.<p><br><font face="Comic Sans MS">Yeah...that would add a nice touch to my decor...and it\'d be easy to care for too, right?  I\'ll give you 10 Credits for it.</font>';

thescene["plant2-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["MetalMan-Adama"] = 'Adam hunches over to see the tiny figurine in your hand.<p><br><font face="Comic Sans MS">Wow, this is really well made.  I could use something like this to decorate my new home, but it\'s got some kind of stain on it....  Would you be willing to take one Credit for it?</font>';

thescene["MetalMan-Adamf"] = 'After looking the figurine over, Adam points to the discolored metal blade on the character\'s helmet.<p><br><font face="Comic Sans MS">What\'s this brown spot here?  I like the detail, but that stain is a bit unsightly.  I\'ll give you a couple of Credits for it if you wanna sell it.</font>';

thescene["MetalMan-Adame"] = 'Standing ever adamant, Adam eyes you darkly.<p><br><font face="Comic Sans MS">You\'d better be glad I haven\'t learned the penalty for attempted <i>bribery</i> in my training yet!</font>';

thescene["comb-Manneeaf"] = 'Mannee leans away from you, reaching for his ponytail.<p><br><font face="Comic Sans MS">Uh...no, I don\'t need a used comb.  Does my hair look that bad...?</font>';

thescene["comb-Manneee"] = 'Mannee blinks at the comb.<p><br><font face="Comic Sans MS">No thank you.  I have my own comb already.  ...Did you come all the way out here by yourself?  ...You did?  Hmm....</font>';

thescene["oil-Manneeaf"] = 'Mannee gives a quick nod.<p><br><font face="Comic Sans MS">We are currently purchasing Replioil at 35 Credits per can.  Is that amount acceptable to you?</font>';

thescene["oil-Manneee"] = 'Mannee starts to draw back until he realizes you have a can of Replioil in your hand.<p><br><font face="Comic Sans MS">Oh, were you looking to sell that?  I can pay you 35 Credits for it.</font>';

thescene["pic-Manneeaf"] = 'Trying to morph his obvious disgust into a fake smile, Mannee grimaces at the painting.<p><br><font face="Comic Sans MS">That\'s......really colorful....  ...Oh, no no, I don\'t want it.  I don\'t have any room for it, what with all my bears...heh....</font>';

thescene["pic-Manneee"] = 'Mannee sighs when you offer him the painting.<p><br><font face="Comic Sans MS">Shouldn\'t you be at school or something?  Where are your parents?</font>';

thescene["lamp1-Manneeaf"] = 'Mannee is tending to something else when you offer him the cabana lamp.  He comments without looking.<p><br><font face="Comic Sans MS">That\'s nice.  Why don\'t you see what else you can find?</font>';

thescene["lamp1-Manneee"] = 'Mannee draws a deep, slow breath.<p><br><font face="Comic Sans MS"><font size=2><i>...Patience....</i></font>  No, I do not want a lamp.  Isn\'t it about time for your supper?</font>';

thescene["lamp2-Manneeaf"] = 'Propping a fist on his hip, Mannee eyes you suspiciously.<p><br><font face="Comic Sans MS">Are you a salesman?  We don\'t allow solicitation on this island.  ......All right then.  Thanks anyway, but I don\'t need any lamps.</font>';

thescene["lamp2-Manneee"] = 'Mannee glances over the exotic lamp.<p><br><font face="Comic Sans MS">I\'m surprised this wasn\'t damaged.  Did you find it here?  ...Oh, I see.  No thank you.  It\'s very pretty, but I don\'t need it.</font>';

thescene["ToadMan-Manneeaf"] = 'Mannee takes the figurine to get a better look but hands it back to you.<p><br><font face="Comic Sans MS">No thank you.  I only collect teddy bears.  I haven\'t got room for anything else!</font>';

thescene["ToadMan-Manneee"] = 'Sighing, Mannee sullenly shakes his head.<p><br><font face="Comic Sans MS">No...no figurines...please....</font>';

thescene["GBC-Manneeaf"] = 'Mannee cocks an eyebrow at the keychain.<p><br><font face="Comic Sans MS">Did you get this from the primary manning station?  ...Well, you may as well keep it, since we really don\'t have any use for it anymore.</font>';

thescene["GBC-Manneee"] = 'Mannee\'s face darkens when he sees you holding the Game Boy keychain.<p><br><font face="Comic Sans MS">We\'d appreciate it if you would leave the things inside the manning stations alone...not to mention the employees....</font>';

thescene["bear-Manneeaf"] = 'Mannee\'s expression softens when his eyes fall on the teddy bear.<p><br><font face="Comic Sans MS">It\'s kind of you to offer to give him back, but I\'d like for you to keep him.  Promise me you\'ll take good care of him, okay?  Maybe someday he can become a gift to someone else.</font>';

thescene["wrench-Manneeaf"] = 'Mannee looks surprised as you hand him the wrench.<p><br><font face="Comic Sans MS">You\'re...donating this?  Really?  Well...thank you! &nbsp;I\'m sure the treasure hunters will really appreciate this.  It\'s nice to meet a kind human for a change.  It really is. Please let me give you something in return as a token of my gratitude.</font>';

thescene["wrench-Manneee"] = 'Mannee blinks in surprise at the wrench.<p><br><font face="Comic Sans MS">You\'re actually offering me something useful?  Uh...I mean...you wish to donate this tool for customer use?  That\'s very generous of you.  ...And I\'ve been treating you so poorly.  I deeply apologize.  Please let me give you give you something, as an apology and a token of my appreciation.</font>';

thescene["CutMan-Manneeaf"] = 'Mannee feigns interest as you point out the hand-painted detail on the Cut Man figurine.<p><br><font face="Comic Sans MS">Oh, yeah, those are really rare.</font><p><br>Electromagnetic waves coming from Mannee cause the figure to activate and emit a pre-programmed phrase.<p><br><font face="Comic Sans MS">I\'m too sharp for you!</font><p><br>Mannee blinks at it, then busts out laughing.<p><br><font face="Comic Sans MS">That thing sounds just like an old friend of mine! ......Eh?  Oh, no, I\'d hate to deprive you of it.  You go ahead and hang on to it.</font>';

thescene["CutMan-Manneee"] = 'Mannee, tending to other things, has his back to you when you take out the Cut Man figurine.  Suddenly, his electromagnetic emissions cause it to speak a pre-programmed phrase.<p><br><font face="Comic Sans MS">Halve it!</font><p><br>The Reploid immediately spins around.<p><br><font face="Comic Sans MS">What did you call me?!</font><p><br>Noticing the figure, he scowls.<p><br><font face="Comic Sans MS">You found that here, right?  No, there\'s no charge.  In fact, do me a favor and take the other one with you too.</font><p><br>The other one?';

thescene["WoodMan-Manneeaf"] = 'Mannee smiles and shakes his head when he sees the Wood Man figurine.<p><br><font face="Comic Sans MS">I see you\'ve been hanging out with Merch.  Don\'t try to drag me into those silly games!</font><p><br>Just then, a small, peanut butter brown dog comes scampering over to him from behind the secondary manning station with a yellow toy in his mouth.  Mannee crouches to pat his pet.<p><br><font face="Comic Sans MS">Awww, is it time for rubber duckie tug-of-war already?  Okay, Skippy! &nbsp;If you\'ll excuse me, I\'ve got some...work to do.  Heh.</font>';

thescene["WoodMan-Manneee"] = 'Mannee looks more than a little annoyed when he sees the Wood Man figurine.<p><br><font face="Comic Sans MS">Hopefully this means Merch will actually be getting some work done.  Speaking of work, I\'ve got lots to do myself, so if you\'ll excuse me....</font>';

thescene["MagnetMan-Manneeaf"] = '<font face="Comic Sans MS">What have you got there?</font><p><br>Mannee reaches out to pick up the figurine, but you let go of it too soon and it falls to the ground.  Both of you lean over to retrieve it at the same time and end up painfully knocking heads.  Mannee manages a weak chuckle.<p><br><font face="Comic Sans MS">Heh...on second thought, maybe it\'s best I don\'t see it.</font>';

thescene["MagnetMan-Manneee"] = 'Mannee groans under his breath.<p><br><font face="Comic Sans MS"><font size=2><i>I wish Rusty was here at times like this....</font></i>  No thank you.  I don\'t want any figurines.</font>';

thescene["foot-Manneeaf"] = '<font face="Comic Sans MS">What have you got there?  ...A rabbit\'s <i>foot</i>?! &nbsp;You\'ve got a real animal\'s foot for a keychain?  Isn\'t that illegal?  ...No I don\'t want it!!</font>';

thescene["foot-Manneee"] = 'Propping his hands on his hips, Mannee looks straight at you.<p><br><font face="Comic Sans MS">Look, I don\'t want to be rude, but I really haven\'t got time for this.  If there\'s something you need help with, I\'ll be glad to help you, but I can\'t afford to be bothered with things that don\'t relate to my job.</font>';

thescene["plant1-Manneeaf"] = 'Mannee waves both of his hands in objection.<p><br><font face="Comic Sans MS">Oh no, no plants for me.  They require too much light, and light bleaches out my bears! &nbsp;Thanks anyway.</font>';

thescene["plant1-Manneee"] = 'Groaning, Mannee turns away from you.<p><br><font face="Comic Sans MS">Why don\'t you go show it to Merch?  I\'ve got to get back to work.</font>';

thescene["plant2-Manneeaf"] = 'Mannee waves both of his hands in objection.<p><br><font face="Comic Sans MS">Oh no, no plants for me.  They require too much light, and light bleaches out my bears! &nbsp;Thanks anyway.</font>';

thescene["plant2-Manneee"] = 'Mannee stares at you in bemusement for a few seconds before speaking.<p><br><font face="Comic Sans MS">...If I take it, will you leave me alone?  ...No?  Then no thanks.</font>';

thescene["MetalMan-Manneeaf"] = 'Mannee glances at the figurine.<p><br><font face="Comic Sans MS">What do you call this one?  ...Metal Man......that was my nickname back at the construction company....</font><p><br>He soon looks away, following his floating thoughts.';

thescene["comb-Merch"] = 'Merch blinks at the wide-toothed comb.<p><br><font face="Comic Sans MS">Whatcha gonna do with that?  ...For me?  Hah, I take it you haven\'t seen my hair!</font><p><br>After glancing about quickly, he removes his helmet, revealing a snow white buzzcut.  He quickly hides it again.<p><br><font face="Comic Sans MS">Uh...that\'ll be our little secret...hmhmhm....</font>';

thescene["oil-Merch"] = '<font face="Comic Sans MS">Is that Replioil?  ...Yep, it sure is.  We\'re currently buying at 35 Credits a can.  Sound good to you?</font><p><br>He inspects the sides for damage as he awaits your response.';

thescene["pic-Merch"] = 'Merch makes a face at the painting.<p><br><font face="Comic Sans MS">What the heck is that supposed to be?  Talk about oooooooo-gly! &nbsp;Hmhmhmhmhm....  I used to work with a Reploid back at the DopplerTown seaport, before they shut it down, who just LOVED stuff like this! &nbsp;He\'d probably give you his left arm for it! &nbsp;Hmmm...I think he works somewhere around Monsteropolis now, in a park or something....</font>';

thescene["lamp1-Merch"] = 'Merch wrinkles his brow.<p><br><font face="Comic Sans MS">What\'s the matter?  Did it break down again?  ......Oh, uh, I really don\'t want it.  Don\'t you want it?  Take it home or sell it or something.</font>';

thescene["lamp2-Merch"] = 'Merch\'s eyes widen when you show him the exotic lamp.<p><br><font face="Comic Sans MS">You found that <i>here</i>??  ...Oh, no wonder! &nbsp;No thanks, really.  As you can see, we\'ve got more junk here than we\'ll ever know what to do with! &nbsp;Hmhmhm....</font>';

thescene["ToadMan-Merch"] = 'Merch chuckles at the figurine.<p><br><font face="Comic Sans MS">I used to see stuff like this around the seaport a lot, back when I worked there.  Come to think of it, I saw a couple around here, too! &nbsp;I wonder what happened to them.</font>';

thescene["ToadMan-Merch2"] = 'Merch chuckles at the figurine.<p><br><font face="Comic Sans MS">You\'re pretty good at finding these, aren\'t you?  No time to play for me, unfortunately.</font>';

thescene["GBC-Merch"] = 'Merch excitedly grabs the keychain and pushes the buttons.<p><br><font face="Comic Sans MS">Is this a real Game Boy?  I love games!! &nbsp;...Oh...oh, it\'s just a replica...what a letdown....</font><p><br>He sighs and drops the trinket back into your hand.';

thescene["bear-Merch"] = '<font face="Comic Sans MS">Heeey, isn\'t this one of Mannee\'s bears?  He gave it to you?  Wow, that\'s a surprise! &nbsp;You should hang on to it.  Is it true that they help humans sleep?</font>';

thescene["wrench-Merch"] = 'Merch crosses his arms.<p><br><font face="Comic Sans MS">We could sure use more tools around here...but I\'m not authorized to accept donations.  You\'ll have to give it to my supervisor Mannee.</font>';

thescene["CutMan-Mercha"] = 'Just as you take out the Cut Man figurine to show to Merch, the Reploid receives a transmission from Mannee.<p><br><font face="Comic Sans MS">Merch, do you have any D-173 arms over there?<p><font color="gray">Not sure...I\'ll have to check.</font><p>Okay, let me know.</font><p><br>Merch shrugs at you.<p><br><font face="Comic Sans MS">Sorry, I\'ve gotta get back to work.  Show it to me later, okay?</font>';

thescene["CutMan1-Merchf"] = 'Merch\'s face instantly lights up when he sees you with the Cut Man figurine.<p><br><font face="Comic Sans MS">Heeeeey, you found him! &nbsp;I was wondering what happened to that little guy!</font><p><br>He energetically plucks it out of your hand and begins to play with it, hopping it along heaps of robot arms and legs.<p><br><font face="Comic Sans MS">Uht oh...foreign energy readings detected...dangerous opponent imminent...!</font><p><br>Merch\'s own hand suddenly comes crashing up through the parts, grabbing the figurine and tossing it several feet away.<p><br><font face="Comic Sans MS">AAAAAAAAAAAAAAAAH!!! &nbsp;Mayday!! &nbsp;Mayday!!!</font><p><br>Chuckling, he jogs over to where it landed and begins rummaging through the junk to retrieve it.  He digs deeper and deeper until he\'s finally reached so deep that his face is resting on its side against the pile.<p><br><font face="Comic Sans MS">Hmmmmmmm...............aha! &nbsp;Gotcha!</font><p><br>He pulls the figure out, but to his surprise it\'s not Cut Man but a different one, made in the likeness of a tree.<p><br><font face="Comic Sans MS">Well what do ya know?  It\'s Wood Man! &nbsp;I\'ve been looking all over the place for this one too! &nbsp;Ha ha ha!!</font><p><br>Suddenly, Mannee\'s voice is heard on the communication unit built into Merch\'s arm.<p><br><font face="Comic Sans MS">You\'d better not be doing what I think you\'re doing over there....</font><p><br>Smiling, Merch hands the Wood Man figurine to you.<p><br><font face="Comic Sans MS">Here, go ahead and take him with you.  I have a feeling he\'ll just disappear again if I keep him.  I\'ll dig the other one out and give him to you a little later, okay?  Don\'t forget to come back for him! &nbsp;They\'ve gotta stay together, you know!</font>';

thescene["CutMan2-Merchf"] = 'Merch zips over and dramatically props his hands on his hips.<p><br><font face="Comic Sans MS">Ah, looking for adventure, are we?</font><p><br>He\'s about to grab the figurine and play with it again when Mannee comes walking onto the scene.  Merch instantly straightens up and points at Cut Man nonchalantly.<p><br><font face="Comic Sans MS">Uh, yes, repairing that item would cost 20 credits.<p><font color="gray">Merch!</font></font><p><br>His supervisor\'s tone causes him to flinch with guilt.  Mannee continues.<p><br><font face="Comic Sans MS">A quick fix is 10 Credits, not 20!<p><font color="gray">Oh, uh, oh yeah! &nbsp;Sorry about that! &nbsp;It\'d be 10 credits.</font></font><p><br>As soon as Mannee is out of sight, Merch breathes a sigh of relief.<p><br><font face="Comic Sans MS">Whew, that was close! &nbsp;Hmhm!</font>';

thescene["WoodMan-Merch"] = '<font face="Comic Sans MS">Oh-ho, back for more?  All righty, bring it on!!</font><p><br>Merch takes hold of the Wood Man figure and dances it over a pile of torsos.<p><br><font face="Comic Sans MS">Must...keep...running! &nbsp;Too...much...weight......can\'t...make...jump...!</font><p><br>He tosses Wood Man across a gap, sending the figure tumbling down the other side.  When it comes to a stop at the bottom, it emits a pre-programmed phrase.<p><br><font face="Comic Sans MS">Dashaa!</font><p><br>Merch can hardly stop laughing as he hands the figure back to you.';

thescene["MagnetMan-Merch"] = 'Merch chuckles at the figurine.<p><br><font face="Comic Sans MS">I used to see stuff like this around the seaport a lot, back when I worked there.  Come to think of it, I saw a couple around here, too! &nbsp;I wonder what happened to them.</font>';

thescene["MagnetMan-Merch2"] = 'Merch chuckles at the figurine.<p><br><font face="Comic Sans MS">You\'re pretty good at finding these, aren\'t you?  No time to play for me, unfortunately.</font>';

thescene["foot-Merch"] = 'Merch\'s eyes bulge at the rabbit\'s foot.  He leans in until his face is inches from it.<p><br><font face="Comic Sans MS">Oooooh...so niiiiice.........NO!! &nbsp;Stop! &nbsp;Bad Merch! &nbsp;Must...resist!! &nbsp;Get it away! &nbsp;Get it away!</font><p><br>He slaps one hand with the other and turns his back to you.';

thescene["plant1-Merch"] = 'Merch smiles at the leafy plant at first, but his expression quickly fades.<p><br><font face="Comic Sans MS">I really like plants, but for some reason this one really creeps me out! &nbsp;It\'s like a bunch of big, fat green worms ready to crawl all over you and make you slimy! &nbsp;Got any others?</font>';

thescene["plant2-Merch"] = 'Merch takes hold of the cactus pot and lifts it up.<p><br><font face="Comic Sans MS">I\'ve always wanted one of these! &nbsp;They\'re the coolest plants! &nbsp;......Really, I can have it?  All right!! &nbsp;Thanks a million zillion!! &nbsp;I don\'t know what the heck Mannee\'s talking about; humans are really nice!</font><p><br>He clambers over a pile of parts and sets the plant down in a safe spot on the other side.';

thescene["MetalMan-Merch"] = 'Merch chuckles at the figurine.<p><br><font face="Comic Sans MS">I used to see stuff like this around the seaport a lot, back when I worked there.  Come to think of it, I saw a couple around here, too! &nbsp;I wonder what happened to them.</font>';

thescene["MetalMan-Merch2"] = 'Merch chuckles at the figurine.<p><br><font face="Comic Sans MS">You\'re pretty good at finding these, aren\'t you?  No time to play for me, unfortunately.</font>';

thescene["comb-Chiefs2454a1"] = 'Looking somewhat repulsed, Chiefs2454 leans away from the comb as you hold it out.<p><br><font face="Comic Sans MS">What is that?  ......I know what it is.  I mean why are you handing it to me?  ......Oh, no thank you.</font><p><br>He turns away and gazes at the fish tank on display nearby.';

thescene["comb-Chiefs2454a2"] = 'The Reploid raises an eyebrow as you offer the wide-toothed comb as a gift idea.<p><br><font face="Comic Sans MS">Uhh...I was thinking along the lines of something a little nicer.</font>';

thescene["comb-Chiefs2454f"] = '<font face="Comic Sans MS">Oh, does this go along with the bear?  Thank you.  I\'ll give it to her the next time I see her.  Thank you again.</font><p><br>He accepts the comb and drops it into the small shopping bag in his other hand.';

thescene["comb-Chiefs2454e"] = 'You attempt to offer Chiefs2454 a wide tooth comb, but he\'s too busy stewing aloud to pay any attention.<p><br><font face="Comic Sans MS">It\'s not like I\'m trying to use her or something.  I have only the best intentions....</font>';

thescene["oil-Chiefs2454a1"] = 'You offer the can of Replioil to Chiefs2454, but he seems reluctant to accept it.<p><br><font face="Comic Sans MS">You...want me to have this...?  I...I\'d better not.  I appreciate it, but it might look weird for me to accept a gift from someone I hardly know.  I don\'t want to give anyone the wrong idea.</font>';

thescene["oil-Chiefs2454a2"] = '<font face="Comic Sans MS">Replioil?  I don\'t really see how she could use that.  Thanks anyway.</font><p><br>The Reploid returns his attention to the aquarium on display nearby.';

thescene["oil-Chiefs2454f"] = 'Chiefs2454 smiles warmly when you offer him the Replioil.<p><br><font face="Comic Sans MS">You\'ve already given me so much.  I can\'t accept even more, but thank you nonetheless.  You\'re a very kind and generous person.</font>';

thescene["oil-Chiefs2454e"] = 'Rambling apparently to himself, Chiefs2454 makes no acknowledgement of you or the Replioil.<p><br><font face="Comic Sans MS">I provide for her...protect her...I\'m not doing any harm....</font>';

thescene["pic-Chiefs2454a1"] = 'Chiefs2454 blinks in surprise when you show him the painting.<p><br><font face="Comic Sans MS">Oishii Obake...wow.  There are only two of these in the entire world, and one of them belongs to Dr. Cain.  Where did you get this one?  .........Oh, I see.  I guess he didn\'t like it so much after all.</font><p><br>He doesn\'t seem interested in the painting.  What now?';

thescene["pic-Chiefs2454a2"] = 'Chiefs2454 grimaces at the painting.<p><br><font face="Comic Sans MS">I want to impress her, not drive her away! &nbsp;Thanks anyway.</font>';

thescene["pic-Chiefs2454f"] = 'Chiefs2454 blinks in surprise when you show him the painting.<p><br><font face="Comic Sans MS">Oishii Obake...wow.  There are only two of these in the entire world, and one of them belongs to Dr. Cain.  Where did you get this one?  .........Oh, I see.  I guess he didn\'t like it so much after all.  I\'ve always thought it was rather ugly myself.</font><p><br>He doesn\'t have any interest in the painting.  What now?';

thescene["pic-Chiefs2454e"] = 'Chiefs2454, on some kind of tangent of self-justification, merely continues to ramble as you attempt to show him your painting.<p><br><font face="Comic Sans MS">If I\'m good enough for her now, why wouldn\'t I be later?  I can be good enough.  I\'ll <i>make</i> myself good enough!</font>';

thescene["lamp1-Chiefs2454a1"] = '<font face="Comic Sans MS">Do I need a lamp?  No, but I heard that this place will be buying used furniture soon.  You might want to hang on to it until then.</font><p><br>He points to the resale counter near the front of the store.';

thescene["lamp1-Chiefs2454a2"] = 'Chiefs2454 stares at the cabana lamp, mulling over its potential as a gift.<p><br><font face="Comic Sans MS">Hmmmm......this is all right, but then...it doesn\'t seem to match her style.  She\'s more into...cute stuff.  I hate to say it, but this would probably be too practical for her.  Thank you, though.</font>';

thescene["lamp1-Chiefs2454f"] = 'Chiefs2454 seems a bit distracted when you offer him the cabana lamp.<p><br><font face="Comic Sans MS">Thank you, but I don\'t need a lamp when I\'ve already got someone who lights up my life!</font><p><br>He flashes a winning grin.';

thescene["lamp1-Chiefs2454e"] = 'Chiefs2454 is too busy rambling to himself to pay any attention to you or the cabana lamp.<p><br><font face="Comic Sans MS">I\'ve done nothing wrong...and if they think their snide comments are going to stop me, they\'ve got another thing coming....</font>';

thescene["lamp2-Chiefs2454a1"] = '<font face="Comic Sans MS">Thanks, but I\'ve already got a lamp like that one.</font><p><br>Peering at the hand-painted design a bit longer, Chiefs2454 makes a strange face.<p><br><font face="Comic Sans MS"><i>Exactly</i> like it....</font>';

thescene["lamp2-Chiefs2454a2"] = 'Chiefs2454 holds up the lamp to examine it.<p><br><font face="Comic Sans MS">This is nice.  I own one just like it, actually.  I bet she would like it...but...it seems a little too impersonal.  If only it had some kind of animal on it instead of flowers....</font>';

thescene["lamp2-Chiefs2454f"] = 'Chiefs2454 can\'t help but smile when you offer him the exotic lamp.<p><br><font face="Comic Sans MS">Your generosity is unmatched.  I already feel so indebted to you; I couldn\'t accept even more, though I appreciate the offer.</font>';

thescene["lamp2-Chiefs2454e"] = 'Paying you no attention, Chiefs2454 utters aimless complaints about his situation.<p><br><font face="Comic Sans MS">Don\'t people have anything better to do than mock me?  There are plenty of sickos out there doing much worse things....</font>';

thescene["ToadMan-Chiefs2454a1"] = 'Chiefs2454 cocks his head at the Toad Man figurine.<p><br><font face="Comic Sans MS">I\'ve never seen that one before.  It\'s from the Robot Master Collection, isn\'t it?  ...No thank you.  I need to save my Credits for something else.</font>';

thescene["ToadMan-Chiefs2454a2"] = 'Chiefs2454 takes the figurine into his hands for a better look.<p><br><font face="Comic Sans MS">Oh, a toad-shaped robot! &nbsp;If only it were cuter.  She likes really cute things.  I don\'t think this is quite what I\'m looking for, but thanks anyway.</font>';

thescene["ToadMan-Chiefs2454f"] = '<font face="Comic Sans MS">This is one of the more interesting pieces from the collection.  It\'s the only one made in the likeness of an animal...unless you count the centaur one.  I really don\'t want to take this from you.  You should sell it for a lot of Credits! &nbsp;A serious collector would gladly pay at least 100 for it.</font>';

thescene["ToadMan-Chiefs2454e"] = 'Your Toad Man figurine seems to be the farthest thing from Chiefs2454\'s mind as he stands there arguing with an invisible opponent.<p><br><font face="Comic Sans MS">It\'s not doing her any harm.  I\'m helping her....  She needs me.</font>';

thescene["GBC-Chiefs2454a1"] = 'Chiefs2454 peers blankly at the Game Boy keychain as you dangle it before him.<p><br><font face="Comic Sans MS">What is that?  ...What\'s a Game Boy?  ......Oh.  No thanks, but I know a Reploid who might like to have it.  If you go by Maverick Hunter Headquarters, look for a Hunter of red ant make and see if he wants it.</font>';

thescene["GBC-Chiefs2454a2"] = 'Chiefs2454 raises an eyebrow at the Game Boy Color keychain.<p><br><font face="Comic Sans MS">Hm.  Cute little trinket...but I want to give her something nicer.</font>';

thescene["GBC-Chiefs2454f"] = 'The Reploid turns his hands up.<p><br><font face="Comic Sans MS">No point in having a keychain when I have no keys.</font>';

thescene["GBC-Chiefs2454e"] = '<font face="Comic Sans MS">I\'m not forcing anything...she wants me around.  She enjoys my company.  We\'re happy together....</font><p><br>Amidst his rambling, Chiefs2454 seems oblivious to the Game Boy keychain as you dangle it in front of him.';

thescene["bear-Chiefs2454a1"] = 'Chiefs2454\'s expression betrays his bewilderment when you offer the crackerjack clad teddy to him.  After you explain the situation, though, he seems pleased.<p><br><font face="Comic Sans MS">Normally I would have no interest in something like this, but it just so happens that I\'m shopping for a friend of mine who loves stuffed animals.  You know, I think it just may be a sign; she must be meant to get this! &nbsp;--But I wouldn\'t feel right just taking it from you....  Here, how about this?</font><p><br>The Reploid opens a compartment in his torso and takes out a tiny figurine of an android adorned with miniature rotary saws.<p><br><font face="Comic Sans MS">This is a sculpture from the Robot Master Collection.  His name is Metal Man.  Please accept him as a token of my appreciation.</font>';

thescene["bear-Chiefs2454a2"] = 'Chiefs2454\'s eyes enlarge at the plush.<p><br><font face="Comic Sans MS">This...this is perfect! &nbsp;She would love this! &nbsp;How much did you pay for it?  ...Oh, you got it for free?  But, I wouldn\'t feel right just taking it from you.  Here, at least let me give you this as a token of my appreciation.</font><p><br>The Reploid opens a compartment in his torso and takes out a tiny figurine of an android adorned with miniature rotary saws.<p><br><font face="Comic Sans MS">This is a sculpture from the Robot Master Collection.  His name is Metal Man.  I\'d like you to have him.</font><p><br>He holds out the figure for you to accept.';

thescene["bear-Chiefs2454e"] = 'When you show Chiefs2454 the teddy bear, at first he seems to be staring right through it.  After a few moments, though, he blinks back to the present.<p><br><font face="Comic Sans MS">...Why are you giving me this?  ...To apologize for offending me?  Hm.  Well, I appreciate it.  Not many people would do that.</font><p><br>He pauses and looks the plush over.<p><br><font face="Comic Sans MS">And you know...I think this would make a perfect gift for my friend.  Thanks.</font>';

thescene["wrench-Chiefs2454a1"] = 'Face tight, Chiefs2454 props a hand on his hip.<p><br><font face="Comic Sans MS">Do you always go around insulting people you\'ve just met or do you just have a problem with me?  If you have a problem I\'d appreciate your telling me in a civilized manner.</font><p><br>He glares at you, awaiting a response, when the store clerk interrupts.<p><br><font face="Comic Sans MS">Pardon me, but we don\'t want any trouble in here.  We just built the place! &nbsp;Please desist or take it outside.<p><font color="gray">My apologies, Geri.  I was just leaving.</font></font><p><br>Without another word to you, Chiefs2454 exits the store, leaving you standing in the aisle.';

thescene["wrench-Chiefs2454a2"] = '<font face="Comic Sans MS">A wrench?  Oh no, she\'s not into tools at all! &nbsp;She\'s about as far from the mechanic type as you can get.  Thanks anyway.</font>';

thescene["wrench-Chiefs2454f"] = 'Chiefs2454 stifles a laugh as he takes the wrench, raps it on his helmet a couple of times, then hands it back to you.<p><br><font face="Comic Sans MS">Nnnnno thank you!</font>';

thescene["wrench-Chiefs2454e"] = 'Chiefs2454\'s frown deepens when you offer him the wrench once again.<p><br><font face="Comic Sans MS">Maybe that\'s exactly what I need...maybe I\'m just a screwball trying to live out a foolish fantasy....</font><p><br>He sighs and hangs his head.';

thescene["CutMan-Chiefs2454a1"] = 'Chiefs2454 is obviously disturbed by the Cut Man figurine.  When it suddenly emits a battle phrase, his expression sours all the more.<p><br><font face="Comic Sans MS">I\'ll snip you in two!<p><font color="gray">Why are you showing me this vile thing?  ...No I don\'t want it.</font></font>';

thescene["CutMan-Chiefs2454a2"] = 'As you offer the Cut Man figurine to Chiefs2454, his electromagnetic emissions trigger its built-in speech mechanism, causing it to say a pre-programmed phrase.<p><br><font face="Comic Sans MS">Cut Blade!</font><p><br>Wrinkling his nose, Chiefs2454 refuses to even touch it.<p><br><font face="Comic Sans MS">That looks kind of like the Maverick that attacked her a couple of years ago.  It would probably upset her if I gave her that.</font>';

thescene["CutMan-Chiefs2454f"] = 'Chiefs2454\'s smile crumples when he sees the Cut Man figurine.<p><br><font face="Comic Sans MS">...Why\'d they have to make one like that?  I appreciate the offer, but I\'ve no desire to own something that looks like that.</font>';

thescene["CutMan-Chiefs2454e"] = 'Chiefs2454 stops rambling briefly at the sight of the Cut Man figurine.  He turns to you and hisses his distaste for it.<p><br><font face="Comic Sans MS"><i>You\'re evil....</i></font>';

thescene["WoodMan-Chiefs2454a1"] = 'Chiefs2454 doesn\'t seem too impressed when you first show him the Wood Man figurine, but then it emits a pre-programmed phrase.<p><br><font face="Comic Sans MS">Eat photosynthesized death!</font><p><br>The startled Reploid leans in for a closer look.<p><br><font face="Comic Sans MS">Wow, I didn\'t know they made talking ones.  This must be a special edition.</font><p><br>He\'s about to reach for it when both of you suddenly find yourselves in someone\'s shadow.  Looking up, you see the store clerk.  He briefly tilts his head as a gesture toward your figurine.<p><br><font face="Comic Sans MS">Sorry, no solicitation allowed on these premises! &nbsp;I\'m going to have to ask you to put that away.</font><p><br>So much for that....';

thescene["WoodMan-Chiefs2454a2"] = 'Chiefs2454 looks on with interest as the Wood Man figurine belts out a pre-programmed phrase.<p><br><font face="Comic Sans MS">Take your best shot!</font><p><br>The Reploid rubs his chin, mulling something over, then straightens himself.<p><br><font face="Comic Sans MS">Definitely interesting...but she was badly traumatized in a recent Maverick attack, and I don\'t want to risk churning up bad memories, so I\'d better pass.</font>';

thescene["WoodMan-Chiefs2454f"] = '<font face="Comic Sans MS">I\'ll splinter you!!</font><p><br>The speaking figurine\'s threat catches Chiefs2454 off guard.  He backs off and chuckles.<p><br><font face="Comic Sans MS">That\'s pretty cool.  I\'d offer to buy it from you, but I couldn\'t possibly pay you what it\'s worth.  If you find a serious collector with the Credits, I bet you could afford the most expensive thing in here.</font>';

thescene["WoodMan-Chiefs2454e"] = 'Though inquiring aloud, Chiefs2454 doesn\'t seem to be directing his questions at you.<p><br><font face="Comic Sans MS">Is it wrong for me to care for her this way?  Weren\'t Reploids designed with emotions so that they they could be more like man--even feel love?</font><p><br>The Wood Man figurine suddenly belts out a corny phrase.<p><br><font face="Comic Sans MS">Leaf this to me!</font><p><br>Chiefs2454 doesn\'t even seem to notice.';

thescene["MagnetMan-Chiefs2454a1"] = 'Chiefs2454 shows interest in the Magnet Man figurine but declines.<p><br><font face="Comic Sans MS">I\'ve already got that one.  Thank you anyway.</font>';

thescene["MagnetMan-Chiefs2454a2"] = '<font face="Comic Sans MS">Oh, Magnet Man.  I considered giving her mine, but she prefers...cuter things, like Mickey Mouse and Sonic the Hedgehog...whoever they are.</font>';

thescene["MagnetMan-Chiefs2454f"] = 'Chiefs2454 takes little interest in the Magnet Man figurine.<p><br><font face="Comic Sans MS">I already have that one, but thank you for offering.</font>';

thescene["MagnetMan-Chiefs2454e"] = 'Chiefs2454 seems more interested in droning on to no one in particular about his problems than in the Magnet Man figurine.<p><br><font face="Comic Sans MS">She\'s so afraid, so paranoid...such a long way yet to go.  She doesn\'t need this ridicule....</font>';

thescene["foot-Chiefs2454a1"] = 'At first Chiefs2454 looks confused when you offer him the rabbit\'s foot, but then he reaches a conclusion.<p><br><font face="Comic Sans MS">Oh, I get it.  You\'re giving out gifts and collecting donations for a charity, right?  ...No?  ...Oh, I see.  I appreciate it, but I have no need for a...paw....</font>';

thescene["foot-Chiefs2454a2"] = '<font face="Comic Sans MS">She likes animals, but I need to get her something nicer than that.</font><p><br>Behind Chiefs2454, at the far end of the aisle, you notice the store clerk eyeing the charm.';

thescene["foot-Chiefs2454f"] = 'Chiefs2454 takes the rabbit\'s foot into his hand and gazes lovingly at it.<p><br><font face="Comic Sans MS">Ah yes...so soft, warm, ever carressive...that is how I must be.</font><p><br>He smiles to himself and returns the charm to you.';

thescene["foot-Chiefs2454e"] = 'Chiefs2454 is not even acknowledging you, much less the rabbit\'s foot.  He\'s busy muttering to himself about something decidedly unrelated.<p><br><font face="Comic Sans MS">Any wrong move, any mistake, could send her over the edge...off the deep end....</font>';

thescene["plant1-Chiefs2454a1"] = '<font face="Comic Sans MS">Hm, I saw a plant just like this in Maverick Hunter Headquarters.  They must be popular.  I could never find the time to maintain this thing, but if you take it down there you might find someone who\'s interested.</font><p><br>He casts a couple more glances of uncertain recognition at it.';

thescene["plant1-Chiefs2454a2"] = 'Chiefs2454\'s mouth piles to one side as he looks over the leafy plant.<p><br><font face="Comic Sans MS">Hmm...seems a little impersonal.  Anyone could give a plant.  I\'d rather give her something that matches her interests.</font>';

thescene["plant1-Chiefs2454f"] = 'Chiefs2454 politely declines the leafy plant.<p><br><font face="Comic Sans MS">You\'ve already done so much for me.  Thank you.  I would feel bad if I took anything else.  --But, I will take this....</font><p><br>He reaches over and plucks a tiny caterpillar off of the plant.';

thescene["plant1-Chiefs2454e"] = 'It\'s no use trying to show Chiefs2454 the leafy plant; he\'s much too preoccupied with other things, about which he\'s aimlessly rambling.<p><br><font face="Comic Sans MS">A few years from now...things could be very different.  I have to do everything in my power to ensure it all works out for the best.</font>';

thescene["plant2-Chiefs2454a1"] = '<font face="Comic Sans MS">Is this some kind of promotion?  It\'s not?  ......Oh, I see.  That\'s kind of you, but with my current work schedule I don\'t think I\'ll be home enough to care for it properly.  ...I know it doesn\'t need much water, but I still don\'t think it\'d be good for me to take it.  ...Because I don\'t like cactuses.  ...Because they\'re covered with those cursed needles.</font><p><br>He seems almost amused at your persistence, but he remains adamant in his refusal.<p><br><font face="Comic Sans MS">Thank you anyway.  I\'m sure you\'ll find a good home for it.</font>';

thescene["plant2-Chiefs2454a2"] = 'Chiefs2454 gives one of the needles on the cactus a flick, then shakes his head.<p><br><font face="Comic Sans MS">Too cold and standoffish.  I think this would send her the wrong message.  That\'s the last thing I want to do.</font>';

thescene["plant2-Chiefs2454f"] = '<font face="Comic Sans MS">No thank you.  You\'re very kind.  You remind me of Kristen.  She\'s always sharing things with others too.  I can\'t help but....</font><p><br>Chiefs2454 trails off into a smile.';

thescene["plant2-Chiefs2454e"] = 'You hold up the potted cactus for Chiefs2454 to see, but he doesn\'t even look.  He\'s instead staring off into space, pondering aloud what to do about someone important to him.<p><br><font face="Comic Sans MS">If things get worse...I should let her be.  If she responds well...perhaps I\'ll try to get her interacting with other Reploids again in a few months....</font>';

thescene["MetalMan-Chiefs2454f"] = '<font face="Comic Sans MS">You want to give it back?  Oh no, please, keep it.  It\'s very valuable to collectors, so you can sell it for a lot more than its original value...and you deserve it.</font><p><br>He nudges the figurine back toward you.';




thelinks["Bustera"] = '<a href="Cainlab/downstairs.htm">Leave the room</a>';

thelinks["Bustere"] = '<a href="Cainlab/downstairs.htm">Leave the room</a>';

thelinks["Busterf"] = '<a href="Rquestions.htm">Ask him a question</a><p><a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him an item</a><p><a href="Cainlab/downstairs.htm">Leave the room</a>';

thelinks["trunku"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Try another item</a><p><a href="Cainlab/downstairs.htm">Exit the closet</a>';

thelinks["trunko"] = '<a href="#" onclick="top.trackermem.getitem(' + "'oil','Cainlab/oilfnow.htm','oilswap.htm'" + '); return false;">Take the Replioil</a><p><a href="Cainlab/downstairs.htm">Close trunk and leave</a>';

thelinks["Jimmya"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="MHHQ/Tiarachat.htm">Go talk to Tiara</a><p><a href="MHHQ/Aliachat.htm">Go talk to Alia</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Jimmyf"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="MHHQ/Tiarachat.htm">Go talk to Tiara</a><p><a href="MHHQ/Aliachat.htm">Go talk to Alia</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Jimmye"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="MHHQ/Tiarachat.htm">Go talk to Tiara</a><p><a href="MHHQ/Aliachat.htm">Go talk to Alia</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["JimmyGBC"] = '<a href="MHHQ/returnGBC.htm">Give the keychain back</a><p><a href="MHHQ/refuseGBC.htm">Refuse to return it</a>';

thelinks["Tiaraa"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give her another item</a><p><a href="MHHQ/Jimmychat.htm">Go talk to Jimmy</a><p><a href="MHHQ/Aliachat.htm">Go talk to Alia</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Tiaraf"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give her another item</a><p><a href="Rquestions.htm">Ask her a question</a><p><a href="MHHQ/Jimmychat.htm">Go talk to Jimmy</a><p><a href="MHHQ/Aliachat.htm">Go talk to Alia</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Tiarae"] = '<a href="MHHQ/Jimmychat.htm">Go talk to Jimmy</a><p><a href="MHHQ/Aliachat.htm">Go talk to Alia</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Aliaa"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give her another item</a><p><a href="MHHQ/Jimmychat.htm">Go talk to Jimmy</a><p><a href="MHHQ/Tiarachat.htm">Go talk to Tiara</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Aliaf"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give her another item</a><p><a href="Rquestions.htm">Ask her a question</a><p><a href="MHHQ/Jimmychat.htm">Go talk to Jimmy</a><p><a href="MHHQ/Tiarachat.htm">Go talk to Tiara</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Zeroa"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="MHHQ/Jimmychat.htm">Go talk to Jimmy</a><p><a href="MHHQ/Tiarachat.htm">Go talk to Tiara</a><p><a href="MHHQ/Aliachat.htm">Go talk to Alia</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Zerof"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="MHHQ/Jimmychat.htm">Go talk to Jimmy</a><p><a href="MHHQ/Tiarachat.htm">Go talk to Tiara</a><p><a href="MHHQ/Aliachat.htm">Go talk to Alia</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Zeroe"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="MHHQ/Jimmychat.htm">Go talk to Jimmy</a><p><a href="MHHQ/Tiarachat.htm">Go talk to Tiara</a><p><a href="MHHQ/Aliachat.htm">Go talk to Alia</a><p><a href="MHHQ/MHHQ2.htm">Leave the room</a>';

thelinks["Delta16a"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Show him another item</a><p><a href="MHHQ/office.htm">Visit the security office</a><p><a href="MHHQ/MHHQ2.htm">Take elevator back upstairs</a>';

thelinks["Delta16f"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Show him another item</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="MHHQ/office.htm">Visit the security office</a><p><a href="MHHQ/MHHQ2.htm">Take elevator back upstairs</a>';

thelinks["Delta16GBC"] = '<a href="MHHQ/Delta16GBC.htm">Go find out</a><p><a href="MHHQ/keepGBC.htm">No way</a>';

thelinks["Frolicui"] = '<a href="#" onclick="top.trackermem.getitem(' + "'wrench','MHHQ/wrenchfnow.htm','MHHQ/wrenchswap.htm'" + '); return false;">Accept the task</a><p><a href="MHHQ/leavewrench.htm">Decline the task</a>';

thelinks["Frolica"] = '<a href="MHHQ/loanFrolic.htm">Let him watch it</a><p><a href="MHHQ/garage2.htm">Keep it with you</a>';

thelinks["Frolicaw"] = '<a href="MHHQ/garage2.htm">Leave the office</a>';

thelinks["Frolicai"] = '<a href="MHHQ/garage2.htm">Leave the office</a>';

thelinks["Frolicf"] = '<a href="MHHQ/loanFrolic.htm">Have him watch it</a><p><a href="MHHQ/garage2.htm">Keep it with you</a>';

thelinks["Frolicei"] = '<a href="MHHQ/garage2.htm">Leave the office</a>';

thelinks["MMXa"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="Cainlab/Cainlab.htm">Find something else to do</a>';

thelinks["MMXf"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="Cainlab/figs.htm">See his figurine collection</a><p><a href="Cainlab/Cainlab.htm">Say goodbye and leave</a>';

thelinks["ToadMan-MMX"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'ToadMan',200,'Cainlab/sellfig.htm'" + '); return false;">Sell the figurine</a><p><a href="Cainlab/nofigsale.htm">Don\'t sell the figurine</a>';

thelinks["CutMan-MMX"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'CutMan',500,'Cainlab/sellfig.htm'" + '); return false;">Sell the figurine</a><p><a href="Cainlab/nofigsale.htm">Don\'t sell the figurine</a>';

thelinks["WoodMan-MMX"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'WoodMan',500,'Cainlab/sellfig.htm'" + '); return false;">Sell the figurine</a><p><a href="Cainlab/nofigsale.htm">Don\'t sell the figurine</a>';

thelinks["MagnetMan-MMX"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'MagnetMan',200,'Cainlab/sellfig.htm'" + '); return false;">Sell the figurine</a><p><a href="Cainlab/nofigsale.htm">Don\'t sell the figurine</a>';

thelinks["MetalMan-MMX"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'MetalMan',150,'Cainlab/sellfig.htm'" + '); return false;">Sell the figurine</a><p><a href="Cainlab/nofigsale.htm">Don\'t sell the figurine</a>';

thelinks["comb-Adama"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a>';

thelinks["comb-Adamf"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a>';

thelinks["oil-Adama"] = '<a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a><p><a href="AForest/nearside.htm">Go back the way you came</a>';

thelinks["oil-Adamf"] = '<a href="Rquestions.htm">Ask him a question</a><p><a href="AForest/byeAdam.htm">Decline his assistance</a>';

thelinks["pic-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'pic',500,'AForest/sellAdam.htm'" + '); return false;">Sell the picture</a><p><a href="AForest/picstay.htm">Don\'t sell the picture</a>';

thelinks["pic-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'pic',600,'AForest/sellAdam.htm'" + '); return false;">Sell the picture</a><p><a href="AForest/picstay.htm">Don\'t sell the picture</a>';

thelinks["lamp1-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'lamp1',7,'AForest/sellAdam.htm'" + '); return false;">Sell the lamp</a><p><a href="AForest/stayAdam.htm">Don\'t sell the lamp</a>';

thelinks["lamp1-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'lamp1',12,'AForest/sellAdam.htm'" + '); return false;">Sell the lamp</a><p><a href="AForest/stayAdam.htm">Don\'t sell the lamp</a>';

thelinks["lamp2-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'lamp2',10,'AForest/sellAdam.htm'" + '); return false;">Sell the lamp</a><p><a href="AForest/stayAdam.htm">Don\'t sell the lamp</a>';

thelinks["lamp2-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'lamp2',20,'AForest/sellAdam.htm'" + '); return false;">Sell the lamp</a><p><a href="AForest/stayAdam.htm">Don\'t sell the lamp</a>';

thelinks["ToadMan-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'ToadMan',2,'AForest/sellAdam.htm'" + '); return false;">Sell the figurine</a><p><a href="AForest/stayAdam.htm">Don\'t sell the figurine</a>';

thelinks["ToadMan-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'ToadMan',5,'AForest/sellAdam.htm'" + '); return false;">Sell the figurine</a><p><a href="AForest/stayAdam.htm">Don\'t sell the figurine</a>';

thelinks["GBC-Adama"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a>';

thelinks["GBC-Adamf"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a>';

thelinks["bear-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'bear',5,'AForest/sellAdam.htm'" + '); return false;">Sell the bear</a><p><a href="AForest/stayAdam.htm">Don\'t sell the bear</a>';

thelinks["bear-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'bear',10,'AForest/sellAdam.htm'" + '); return false;">Sell the bear</a><p><a href="AForest/stayAdam.htm">Don\'t sell the bear</a>';

thelinks["wrench-Adama"] = '<a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a>';

thelinks["wrench-Adamf"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a>';

thelinks["CutMan-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'CutMan',5,'AForest/sellAdam.htm'" + '); return false;">Sell the figurine</a><p><a href="AForest/stayAdam.htm">Don\'t sell the figurine</a>';

thelinks["CutMan-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'CutMan',20,'AForest/amendCM.htm'" + '); return false;">Accept payment</a><p><a href="AForest/CMokay.htm">Decline payment</a>';

thelinks["WoodMan-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'WoodMan',5,'AForest/sellAdam.htm'" + '); return false;">Sell the figurine</a><p><a href="AForest/stayAdam.htm">Don\'t sell the figurine</a>';

thelinks["WoodMan-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'WoodMan',15,'AForest/sellAdam.htm'" + '); return false;">Sell the figurine</a><p><a href="AForest/stayAdam.htm">Don\'t sell the figurine</a>';

thelinks["MagnetMan-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'MagnetMan',2,'AForest/sellAdam.htm'" + '); return false;">Sell the figurine</a><p><a href="AForest/stayAdam.htm">Don\'t sell the figurine</a>';

thelinks["MagnetMan-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'MagnetMan',5,'AForest/sellAdam.htm'" + '); return false;">Sell the figurine</a><p><a href="AForest/stayAdam.htm">Don\'t sell the figurine</a>';

thelinks["foot-Adama"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a>';

thelinks["foot-Adamf"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a>';

thelinks["plant1-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'plant1',5,'AForest/sellAdam.htm'" + '); return false;">Sell the leafy plant</a><p><a href="AForest/stayAdam.htm">Don\'t sell the leafy plant</a>';

thelinks["plant1-Adamf"] = '<a href="AForest/FSwoods.htm">Explore the woods</a><p><a href="AForest/meadow.htm">Explore the meadow</a><p><a href="AForest/swamp.htm">Explore the swamp</a>';

thelinks["plant2-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'plant2',7,'AForest/sellAdam.htm'" + '); return false;">Sell the cactus</a><p><a href="AForest/stayAdam.htm">Don\'t sell the cactus</a>';

thelinks["plant2-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'plant2',10,'AForest/sellAdam.htm'" + '); return false;">Sell the cactus</a><p><a href="AForest/stayAdam.htm">Don\'t sell the cactus</a>';

thelinks["MetalMan-Adama"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'MetalMan',1,'AForest/sellAdam.htm'" + '); return false;">Sell the figurine</a><p><a href="AForest/stayAdam.htm">Don\'t sell the figurine</a>';

thelinks["MetalMan-Adamf"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'MetalMan',2,'AForest/sellAdam.htm'" + '); return false;">Sell the figurine</a><p><a href="AForest/stayAdam.htm">Don\'t sell the figurine</a>';

thelinks["Adame"] = '<a href="#" onclick="top.trackermem.transaction(' + "'pay',500,'AForest/payoffAdam.htm'" + '); return false;">Pay off the fine</a><p><a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him an item</a><p><a href="AForest/nearside.htm">Go back the way you came</a>';

thelinks["Mannee-path"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="junkyard/halfway.htm">Walk down the trail</a><p><a href="junkyard/junkyard2.htm">Return to the main entrance</a>';

thelinks["Mannee-station2"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="junkyard/halfway.htm">Go back the way you came</a>';

thelinks["Mannee-station1"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="junkyard/junkyard2.htm">Exit the manning station</a>';

thelinks["Mannee-oil"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'oil',35,'junkyard/oilMannee.htm'" + '); return false;">Sell the Replioil</a><p><a href="junkyard/keepoil1.htm">Do not sell</a>';

thelinks["Mannee-wrench"] = '<a href="junkyard/takegift.htm">Accept the gift</a><p><a href="junkyard/nogift.htm">Decline the gift</a>';

thelinks["Merch"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="junkyard/halfway.htm">Walk down the trail</a><p><a href="junkyard/junkyard2.htm">Return to the main entrance</a>';

thelinks["Merchf"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him another item</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="junkyard/halfway.htm">Walk down the trail</a><p><a href="junkyard/junkyard2.htm">Return to the main entrance</a>';

thelinks["oil-Merch"] = '<a href="#" onclick="top.trackermem.makeasale(' + "'oil',35,'junkyard/oilMerch.htm'" + '); return false;">Sell the Replioil</a><p><a href="junkyard/keepoil2.htm">Do not sell</a>';

thelinks["Chiefs2454a"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him an item</a><p><a href="home/store.htm">Get back to shopping</a>';

thelinks["Chiefs2454f"] = '<a href="Rquestions.htm">Ask him a question</a><p><a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him an item</a><p><a href="home/store.htm">Get back to shopping</a>';

thelinks["Chiefs2454e"] = '<a href="#" onclick="top.trackermem.openitems(' + "'no'" + '); return false;">Give him an item</a><p><a href="home/store.htm">Get back to shopping</a>';

thelinks["bear-Chiefs2454"] = '<a href="#" onclick="top.trackermem.getitem(' + "'MetalMan','home/MetalManfnow.htm','none'" + '); return false;">Accept the figurine</a><p><a href="home/bearnone.htm">Decline the figurine</a>';

thelinks["wrench-Chiefs2454"] = '<a href="home/store.htm">Get back to shopping</a>';



// reset the cookie

function yumtoo()
{
var nibble = "";
var bigbite = document.cookie;
var lilbite = bigbite.split(";");
for (RAUloop = 0; RAUloop < lilbite.length; RAUloop++)
 {
 if (lilbite[RAUloop].indexOf("RAUtreat") != -1)
  { nibble = lilbite[RAUloop]; }
 }
if (nibble == "")
 { 
 alert("No cookie was found; this tool can only reset existing cookies.  Click Resume Adventure on the home page and log in to get a new cookie.");
 return;
 }
else
 { var eatit = confirm("WARNING!  Clicking OK will reset your cookie, which will result in your character's items, Credits, and social status being erased.  Click Cancel to keep your cookie as is."); }

if ((nibble == "") || (eatit == true))
 {
 nibble = unescape(nibble);
 var pieces = nibble.indexOf("|");
 var broken = nibble.split("|");
 var gotaddy = ",";
 var gotmat = ",";
 for (var Hloop = 0; Hloop < broken.length; Hloop++)
  {
  var getaddy = broken[Hloop];
  if (getaddy.indexOf("home:") != -1)
   { gotaddy = getaddy; }
  }
 var addycrumbs = gotaddy.split(",");
 var addy = addycrumbs[1];
 for (var Mloop = 0; Mloop < broken.length; Mloop++)
 {
 var getmat = broken[Mloop];
 if (getmat.indexOf("mat:") != -1)
  { gotmat = getmat; }
 }
 var matcrumbs = gotmat.split(":");
 var matcode = matcrumbs[1];
 var getcat = broken[1]; 
 var namecrumbs = getcat.split(":");
 var charname = namecrumbs[1];
 if ((charname == "") || (addy == "") || (matcode == ""))
  { alert("Your cookie cannot be reset.  Please contact the webmaster to get a new one."); return; }
 var bite = "RAUtreat=";
 var chocochip = "|name:" + charname;
 var peanutbutter = "|home:," + addy + "|mat:" + matcode;
 var gingerbread = "|C:50";
 var newbatter = new Date("July 2, 2027");
 var newdough = newbatter.toGMTString();
 var thecookie = bite + escape(chocochip) + escape(peanutbutter) + escape(gingerbread) + ";path=/;expires=" + newdough;
 document.cookie = thecookie;
 }
}


function useitem(itemno)
{
var theitem = opener.top.trackermem.onhand[itemno];
opener.top.trackermem.currentI = theitem + "," + itemno;
opener.top.trackermem.iteminuse = true;
if (theitem == "")
 { return; }
var theplace = opener.top.trackermem.thisspot;
if ((theplace == "nopage") || (theplace == "intel") || (theplace == ""))
 { alert("Items cannot be used at this time."); return; }

var realitem;
if (theitem == "oil")
 { realitem = "can of Replioil"; }
if (theitem == "pic")
 { realitem = "painting"; }
if ((theitem == "lamp1") || (theitem == "lamp2"))
 { realitem = "lamp"; }
if ((theitem=="ToadMan")||(theitem=="CutMan")||(theitem=="WoodMan")||(theitem=="MagnetMan")||(theitem=="MetalMan"))
 { realitem = "figurine"; }
if (theitem == "GBC")
 { realitem = "Game Boy keychain"; }
if (theitem == "foot")
 { realitem = "rabbit\'s foot"; }
if ((theitem == "plant1") || (theitem == "plant2"))
 { realitem = "plant"; }
if ((theitem == "comb") || (theitem == "bear") || (theitem == "wrench"))
 { realitem = theitem; }

if (theplace == "conference")
 {
 opener.top.trackermem.itemchange(theitem,"conferenceg");
 opener.top.trackermem.onhand[itemno] = "";
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + 'You set the ' + realitem + ' on the table, where it\'s not likely to be disturbed.' + prelinks + '<a href="Cainlab/Cainlab.htm">Leave the room</a>' + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 }

if (theplace == "Cainroom")
 {
 var Rmood = opener.top.trackermem.getsocial("Buster");
 var thisone = theitem + "-Buster" + Rmood;
 var thatone = "Buster" + Rmood;
 if ((Rmood == "a") || (Rmood == "e"))
  {
  if ((theitem == "lamp1") || (theitem == "lamp2"))
   {
   var yourname = opener.top.trackermem.getname();
   if (yourname == "")
    { yourname = "!"; }
   else
    { yourname = "...uh, what was your name?  ...Thank you, " + yourname + "!"; }
   thescene[thisone] = 'You hand the lamp to the Reploid, who holds it up and squints at it.<p><br><font face="Comic Sans MS">What\'s this?  Oh, a lamp! &nbsp;All right, this is just what I needed! &nbsp;Thanks so much' + yourname + ' &nbsp;I\'m Buster, by the way.  This thing is gonna save me a lot of trouble.  I really appreciate it!</font><p><br>He sets the lamp on the nightstand, plugs it in, and switches it on.';
   opener.top.trackermem.itemchange(theitem,"Cainroomg");
   opener.top.trackermem.onhand[itemno] = "";
   opener.top.trackermem.butterfly("Buster","f");
   }
  }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["shade3"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 }

if (theplace == "guestdesk")
 {
 var desklinks = '<a href="#" onclick="top.trackermem.getitem(' + "'" + theitem + "','Cainlab/deskib.htm','deskibs.htm'" + '); return false;">Pick it back up</a><p><a href="Cainlab/books.htm">Check out the bookshelf</a><p><a href="Cainlab/downstairs.htm">Leave the room</a>';
 opener.top.trackermem.itemchange(theitem,"guestdesks");
 opener.top.trackermem.onhand[itemno] = "";
 opener.top.site.main.document.open();

 if (theitem == "plant2")
  {
  opener.top.site.main.document.write(thescene["shade1"] + 'You set the cactus back down on the desk.' + prelinks + desklinks + endlinks);
  opener.top.site.main.document.close();
  opener.top.site.main.focus(); 
  }
 else
  {
  opener.top.site.main.document.write(thescene["shade1"] + 'You set the ' + realitem + ' on the desk where the cactus used to sit.  Hopefully nobody will bother it.' + prelinks + desklinks + endlinks);
  opener.top.site.main.document.close();
  opener.top.site.main.focus(); 
  }
 }

if (theplace == "trunk")
 {
 var thisone = theitem + "-trunk";
 var thatone = "trunku";
 var opening = "shade2";
 opener.top.trackermem.currentI = theitem + "," + itemno;
 if ((theitem == "ToadMan") || (theitem == "wrench") || (theitem == "CutMan") || (theitem == "WoodMan") || 
 (theitem == "MagnetMan") || (theitem == "MetalMan"))
  { 
  thatone = "trunko";
  opener.top.trackermem.itemchange(theitem,"tempgone");
  opening = "itemR2";
  }
 if ((theitem == "comb") || (theitem == "GBC") || (theitem == "foot"))
  { 
  opener.top.trackermem.itemchange(theitem,"trunkg");
  opener.top.trackermem.onhand[itemno] = "";
  }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene[opening] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 }

if (theplace == "sparroomJ")
 {
 var Rmood = opener.top.trackermem.getsocial("Jimmy");
 var thatone = "Jimmy" + Rmood;
 if ((Rmood == "a") && (theitem == "GBC"))
  {
  opener.top.trackermem.itemchange(theitem,"sparroomJg");
  opener.top.trackermem.onhand[itemno] = "";
  opener.top.trackermem.butterfly("Jimmy","f");
  }
 if ((Rmood == "a") || (Rmood == "f"))
  { Rmood = "af"; }
 var thisone = theitem + "-Jimmy" + Rmood;
 if ((Rmood == "e") && (theitem == "GBC"))
  { thatone = "JimmyGBC"; }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if ((theitem == "foot") && (Rmood != "e"))
  {
  opener.top.trackermem.itemchange(theitem,"sparroomJg");
  opener.top.trackermem.onhand[itemno] = "";
  }
 }

if (theplace == "sparroomT")
 {
 var Rmood = opener.top.trackermem.getsocial("Tiara");
 if ((Rmood == "a") || (Rmood == "f"))
  { var Rmood2 = "af"; }
 else
  { var Rmood2 = Rmood; }
 var thisone = theitem + "-Tiara" + Rmood2;
 var thatone = "Tiara" + Rmood;
 if (theitem == "wrench")
  {
  thisone = theitem + "-Tiara" + Rmood;
  if (Rmood != "f")
   { thatone = "Tiarae"; }
  }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if ((theitem == "wrench") && (Rmood == "a"))
  { opener.top.trackermem.butterfly("Tiara","e"); }
 if ((theitem == "oil") && (Rmood == "a"))
  {
  opener.top.trackermem.itemchange(theitem,"sparroomTg");
  opener.top.trackermem.onhand[itemno] = "";
  opener.top.trackermem.butterfly("Tiara","f");
  }
 }

if (theplace == "sparroomTe")
 {
 var thisone = theitem + "-Tiarae";
 var thatone = "Tiarae";
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 }

if (theplace == "sparroomA")
 {
 var Rmood = opener.top.trackermem.getsocial("Alia");
 var thatone = "Alia" + Rmood;
 if ((Rmood == "a") || (Rmood == "f"))
  { Rmood = "af"; }
 var thisone = theitem + "-Alia" + Rmood;
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if ((theitem == "wrench") || (theitem == "comb"))
  { 
  opener.top.trackermem.itemchange(theitem,"sparroomAg");
  opener.top.trackermem.onhand[itemno] = "";
  }
 }

if (theplace == "sparroomZ")
 {
 var Rmood = opener.top.trackermem.getsocial("Zer0");
 var thatone = "Zero" + Rmood;
 if ((Rmood == "a") || (Rmood == "f"))
  { Rmood = "af"; }
 var thisone = theitem + "-Zero" + Rmood;
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if (theitem == "wrench")
  { opener.top.trackermem.butterfly("Jimmy","e"); }
 }

if (theplace == "garage")
 {
 var Rmood = opener.top.trackermem.getsocial("Delta16");
 var pammo = opener.top.trackermem.checkitem("plant1");
 var thisone = theitem + "-Delta16" + Rmood;
 var thatone = "Delta16" + Rmood;
 if ((theitem == "GBC") && (Rmood == "f") && (pammo == "u"))
  { thatone = "Delta16GBC"; }
 if ((theitem == "GBC") && (Rmood == "f") && (pammo != "u"))
  { thisone = "GBC-Delta16a"; }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if (Rmood == "a")
  { opener.top.trackermem.butterfly("Delta16","f"); }
 }

if (theplace == "office")
 { 
 var Rmood = opener.top.trackermem.getsocial("Frolic"); 
 var itemthere = opener.top.trackermem.itemrest("office"); 
 if ((itemthere != "nothing") || (opener.top.trackermem.wrenchis == "u"))
  { Rmood = Rmood + "i"; }
 var thisone = theitem + "-Frolic" + Rmood;
 if ((Rmood == "a") && (theitem == "wrench"))
  { Rmood = "aw"; }
 if (Rmood == "fi") 
  {
  var itemheld = itemthere.split(",");
  thescene[thisone] = '<font face="Comic Sans MS">What does this look like, the baggage check counter?  I\'m already watchin\' your ' + itemheld[1] + '! &nbsp;I\'m not taking anything else until you get this off my hands first.</font>';
  thelinks["Frolicfi"] = '<a href="#" onclick="top.trackermem.getitem(' + "'" + itemheld[0] + "','MHHQ/Frolicib.htm','MHHQ/Frolicibs.htm'" + '); return false;">Ask for the ' + itemheld[1] + ' back</a><p><a href="Rquestions.htm">Ask him a question</a><p><a href="MHHQ/garage2.htm">Leave the office</a>';
  }
 var thatone = "Frolic" + Rmood;
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if ((Rmood == "u") || (Rmood == "aw"))
  { 
  opener.top.trackermem.itemchange(theitem,"offices");
  opener.top.trackermem.onhand[itemno] = "";
  }
 if (Rmood == "ui")
  { opener.top.trackermem.butterfly("Frolic","a"); }

 if ((theitem == "wrench") && (Rmood == "ai"))
  { opener.top.trackermem.butterfly("Frolic","e"); }
 }

if (theplace == "Xroom")
 {
 var Rmood = opener.top.trackermem.getsocial("MmX");
 var thisone = theitem + "-MMX";
 if ((theitem == "ToadMan")||(theitem == "CutMan")||(theitem == "WoodMan")||(theitem == "MagnetMan")||(theitem=="MetalMan"))
  { var thatone = theitem + "-MMX"; }
 else
  { var thatone = "MMX" + Rmood; }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if ((theitem == "plant1") || (theitem == "plant2"))
  {
  opener.top.trackermem.itemchange(theitem,"Xroomg");
  opener.top.trackermem.onhand[itemno] = "";
  }
 }

if (theplace == "AFfarside")
 {
 var Rmood = opener.top.trackermem.getsocial("Adam");
 var thisone = theitem + "-Adam" + Rmood;
 if ((Rmood == "a") || (Rmood == "f"))
  { var thatone = theitem + "-Adam" + Rmood; }
 if (Rmood == "e")
  { var thatone = "Adam" + Rmood; }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if (theitem == "oil")
  {
  if ((Rmood == "a") || (Rmood == "f"))
   {
   opener.top.trackermem.itemchange(theitem,"AFfarsideg");
   opener.top.trackermem.onhand[itemno] = "";
   opener.top.trackermem.butterfly("Adam","f");
   }
  }
 }

if (theplace == "RJemp1")
 {
 var Rmood = opener.top.trackermem.getsocial("Mannee");
 if ((Rmood == "a") || (Rmood == "f"))
  { var Rmood2 = "af"; }
 else
  { var Rmood2 = Rmood; }
 var thisone = theitem + "-Mannee" + Rmood2;
 var Mat = opener.top.trackermem.Mspot;
 thatone = "Mannee-" + Mat;
 if (theitem == "wrench")
  { thatone = "Mannee-wrench"; }
 if (theitem == "oil")
  { thatone = "Mannee-oil"; }
 var thetint;
 if (Mat == "path")
  { thetint = "shade1"; }
 if (Mat == "station1")
  { thetint = "white"; }
 if (Mat == "station2")
  { thetint = "shade2"; }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene[thetint] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if (theitem == "wrench")
  {
  if ((Rmood == "a") || (Rmood == "e"))
   {
   opener.top.trackermem.itemchange(theitem,"RJemp1g");
   opener.top.trackermem.onhand[itemno] = "";
   opener.top.trackermem.butterfly("Mannee","f");
   }
  }
 if ((theitem != "wrench") && (theitem != "oil") && (Rmood == "a"))
  { opener.top.trackermem.butterfly("Mannee","e"); }
 }

if (theplace == "RJemp2")
 {
 var Rmood = opener.top.trackermem.getsocial("Merch");
 var thisone = theitem + "-Merch";
 var WMstat = opener.top.trackermem.checkitem("WoodMan");
 if (Rmood == "f")
  { var thatone = "Merchf"; }
 else
  { var thatone = "Merch"; }
 if (theitem == "oil")
  { thatone = "oil-Merch"; }
 if (theitem == "CutMan")
  {
  if (Rmood == "f")
   {
   if (WMstat != "u")
    { thisone = "CutMan2-Merchf"; }
   else
    { thisone = "CutMan1-Merchf"; }
   }
  else
   { thisone = "CutMan-Mercha"; }
  }
 if ((theitem == "ToadMan") || (theitem == "MagnetMan") || (theitem == "MetalMan"))
  {
  if (WMstat != "u")
   { thisone = thisone + "2"; }
  }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["shade1"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if ((theitem == "plant2") && (Rmood == "a"))
  {
  opener.top.trackermem.itemchange(theitem,"RJemp2g");
  opener.top.trackermem.onhand[itemno] = "";
  opener.top.trackermem.butterfly("Merch","f");
  }
 if ((theitem == "CutMan") && (Rmood == "f") && (thisone != "CutMan2-Merchf"))
  {
  opener.top.trackermem.itemchange(theitem,"RJemp2g");
  opener.top.trackermem.onhand[itemno] = "";
  opener.top.trackermem.getitem("WoodMan","none","none");
  }
 }

if (theplace == "aisle")
 {
 var Rmood = opener.top.trackermem.getsocial("Chiefs2454"); 
 var Rmood2 = Rmood;
 if (Rmood == "a")
  { 
  if (opener.top.trackermem.giftQ == "popped")
   { Rmood2 = "a2"; }
  else
   { Rmood2 = "a1"; }
  }
 var thisone = theitem + "-Chiefs2454" + Rmood2;
 var thatone = "Chiefs2454" + Rmood;
 if ((theitem == "bear") && (Rmood == "a"))
  { thatone = "bear-Chiefs2454"; } 
 if ((theitem == "wrench") && (Rmood == "a"))
  { thatone = "wrench-Chiefs2454"; }
 opener.top.site.main.document.open();
 opener.top.site.main.document.write(thescene["white"] + thescene[thisone] + prelinks + thelinks[thatone] + endlinks);
 opener.top.site.main.document.close();
 opener.top.site.main.focus();
 if (theitem == "bear")
  {
  opener.top.trackermem.itemchange(theitem,"giftg"); 
  opener.top.trackermem.onhand[itemno] = "";
  if (Rmood == "a")
   { 
   opener.top.trackermem.butterfly("Chiefs2454","f");
   opener.top.trackermem.giftQ = "nomore";
   }
  else
   { opener.top.trackermem.butterfly("Chiefs2454","a"); }
  }
 if ((theitem == "comb") && (Rmood == "f"))
  {
  opener.top.trackermem.itemchange(theitem,"aisleg"); 
  opener.top.trackermem.onhand[itemno] = "";
  }
 if ((theitem == "wrench") && (Rmood == "a"))
  {
  opener.top.trackermem.giftQ = "nomore";
  opener.top.trackermem.butterfly("Chiefs2454","e");
  }
 }
 

opener.top.trackermem.iteminuse = false;
self.close();
}

